2017-01-16 18:03:37 +00:00
|
|
|
/*
|
|
|
|
* Copyright 2017 Google Inc.
|
|
|
|
*
|
|
|
|
* Use of this source code is governed by a BSD-style license that can be
|
|
|
|
* found in the LICENSE file.
|
|
|
|
*/
|
|
|
|
|
|
|
|
#ifndef SkShadowFlags_DEFINED
|
|
|
|
#define SkShadowFlags_DEFINED
|
|
|
|
|
|
|
|
// A set of flags shared between the SkAmbientShadowMaskFilter and the SkSpotShadowMaskFilter
|
|
|
|
enum SkShadowFlags {
|
|
|
|
kNone_ShadowFlag = 0x00,
|
|
|
|
/** The occluding object is not opaque. Knowing that the occluder is opaque allows
|
|
|
|
* us to cull shadow geometry behind it and improve performance. */
|
|
|
|
kTransparentOccluder_ShadowFlag = 0x01,
|
2017-05-04 13:58:17 +00:00
|
|
|
/** Don't try to use analytic shadows. */
|
|
|
|
kGeometricOnly_ShadowFlag = 0x02,
|
2017-06-09 15:09:03 +00:00
|
|
|
/** Use tonal values when applying color */
|
|
|
|
kTonalColor_ShadowFlag = 0x04,
|
2017-01-16 18:03:37 +00:00
|
|
|
/** mask for all shadow flags */
|
2017-06-09 15:09:03 +00:00
|
|
|
kAll_ShadowFlag = 0x07
|
2017-01-16 18:03:37 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
#endif
|