2021-02-04 19:50:03 +00:00
|
|
|
uniform half4 colorGreen, colorRed;
|
2020-11-05 16:56:03 +00:00
|
|
|
|
2021-02-04 19:50:03 +00:00
|
|
|
bool test_float() {
|
2021-03-05 20:23:00 +00:00
|
|
|
const float one = 1;
|
2021-02-04 19:50:03 +00:00
|
|
|
float two = 2;
|
|
|
|
|
|
|
|
float4 result;
|
|
|
|
result.r = (half4(-1) == -half4(-half2(-1), half2(1))) ? 1 : 0;
|
|
|
|
result.g = (half4(1) != -half4(1)) ? 1 : 0;
|
|
|
|
result.b = (-half4(two) == half4(-two, half3(-two))) ? 1 : 0;
|
|
|
|
result.a = (-half2(-one, one + one) == -half2(one - two, two)) ? 1 : 0;
|
|
|
|
|
2021-03-05 20:23:00 +00:00
|
|
|
return bool(result.r * result.g * result.b * -(-result.a));
|
2020-11-05 16:56:03 +00:00
|
|
|
}
|
|
|
|
|
2021-02-04 19:50:03 +00:00
|
|
|
bool test_int() {
|
2020-11-05 16:56:03 +00:00
|
|
|
int one = 1;
|
2021-03-05 20:23:00 +00:00
|
|
|
const int two = 2;
|
2020-11-05 16:56:03 +00:00
|
|
|
|
2021-02-04 19:50:03 +00:00
|
|
|
int4 result;
|
|
|
|
result.r = (int4(-1) == -int4(-int2(-1), int2(1))) ? 1 : 0;
|
|
|
|
result.g = (int4(1) != -int4(1)) ? 1 : 0;
|
|
|
|
result.b = (-int4(two) == int4(-two, int3(-two))) ? 1 : 0;
|
|
|
|
result.a = (-int2(-one, one + one) == -int2(one - two, two)) ? 1 : 0;
|
|
|
|
|
2021-03-05 20:23:00 +00:00
|
|
|
return bool(-(-result.r) * result.g * result.b * result.a);
|
2020-11-05 16:56:03 +00:00
|
|
|
}
|
|
|
|
|
2021-04-21 18:27:08 +00:00
|
|
|
half4 main(float2 coords) {
|
2021-02-04 19:50:03 +00:00
|
|
|
return test_float() && test_int() ? colorGreen : colorRed;
|
2020-09-16 19:32:21 +00:00
|
|
|
}
|