out vec4 sk_FragColor;
uniform vec4 colorGreen;
uniform vec4 colorRed;
vec4 main() {
float _0_get;
for (int _1_loop = 0;_1_loop < 1; _1_loop++) {
{
_0_get = abs(2.0);
continue;
}
_0_get = abs(5.0);
float result = _0_get;
return result == 2.0 ? colorGreen : colorRed;