2016-08-05 14:55:01 +00:00
|
|
|
/*
|
|
|
|
* Copyright 2016 Google Inc.
|
|
|
|
*
|
|
|
|
* Use of this source code is governed by a BSD-style license that can be
|
|
|
|
* found in the LICENSE file.
|
|
|
|
*/
|
|
|
|
|
|
|
|
#include "SampleCode.h"
|
|
|
|
#include "SkPictureRecorder.h"
|
|
|
|
#include "SkShadowPaintFilterCanvas.h"
|
|
|
|
#include "SkShadowShader.h"
|
|
|
|
#include "SkSurface.h"
|
|
|
|
|
|
|
|
#ifdef SK_EXPERIMENTAL_SHADOWING
|
|
|
|
|
|
|
|
class ShadowingView : public SampleView {
|
|
|
|
public:
|
|
|
|
ShadowingView() {
|
|
|
|
|
|
|
|
this->setBGColor(0xFFCCCCCC);
|
|
|
|
SkLights::Builder builder;
|
2016-08-12 18:38:47 +00:00
|
|
|
builder.add(SkLights::Light::MakeDirectional(SkColor3f::Make(0.2f, 0.3f, 0.4f),
|
|
|
|
SkVector3::Make(0.2f, 0.05f, 1.0f)));
|
|
|
|
builder.add(SkLights::Light::MakeDirectional(SkColor3f::Make(0.4f, 0.3f, 0.2f),
|
|
|
|
SkVector3::Make(0.05f, 0.2f, 1.0f)));
|
|
|
|
builder.add(SkLights::Light::MakeAmbient(SkColor3f::Make(0.4f, 0.4f, 0.4f)));
|
2016-08-05 14:55:01 +00:00
|
|
|
fLights = builder.finish();
|
|
|
|
|
|
|
|
fTestRects[0].fColor = 0xFFEE8888;
|
|
|
|
fTestRects[0].fDepth = 80;
|
|
|
|
fTestRects[0].fGeometry = SkRect::MakeLTRB(200,150,350,300);
|
|
|
|
|
|
|
|
fTestRects[1].fColor = 0xFF88EE88;
|
|
|
|
fTestRects[1].fDepth = 160;
|
|
|
|
fTestRects[1].fGeometry = SkRect::MakeLTRB(150,200,300,350);
|
|
|
|
|
|
|
|
fTestRects[2].fColor = 0xFF8888EE;
|
|
|
|
fTestRects[2].fDepth = 240;
|
|
|
|
fTestRects[2].fGeometry = SkRect::MakeLTRB(100,100,250,250);
|
|
|
|
|
|
|
|
fSceneChanged = true;
|
|
|
|
fLightsChanged = true;
|
|
|
|
|
|
|
|
fSelectedRect = -1;
|
|
|
|
fMoveLight = false;
|
2016-08-09 16:32:09 +00:00
|
|
|
|
|
|
|
fClearShadowMaps = false;
|
2016-08-05 14:55:01 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
protected:
|
|
|
|
bool onQuery(SkEvent *evt) override {
|
|
|
|
if (SampleCode::TitleQ(*evt)) {
|
|
|
|
SampleCode::TitleR(evt, "shadowing");
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
SkUnichar uni;
|
|
|
|
if (SampleCode::CharQ(*evt, &uni)) {
|
|
|
|
switch (uni) {
|
|
|
|
case 'L':
|
|
|
|
fMoveLight = !fMoveLight;
|
|
|
|
break;
|
2016-08-09 16:32:09 +00:00
|
|
|
case 'd':
|
|
|
|
// Raster generated shadow maps have their origin in the UL corner
|
|
|
|
// GPU shadow maps can have an arbitrary origin.
|
|
|
|
// We override the 'd' keypress so that when the device is cycled,
|
|
|
|
// the shadow maps will be re-generated according to the new backend.
|
|
|
|
fClearShadowMaps = true;
|
|
|
|
break;
|
2016-08-05 14:55:01 +00:00
|
|
|
default:
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return this->INHERITED::onQuery(evt);
|
|
|
|
}
|
|
|
|
|
|
|
|
sk_sp<SkPicture> makeTestPicture(int width, int height) {
|
|
|
|
SkPictureRecorder recorder;
|
|
|
|
|
|
|
|
// LONG RANGE TODO: eventually add SkBBHFactory (bounding box factory)
|
|
|
|
SkCanvas* canvas = recorder.beginRecording(SkRect::MakeIWH(width, height));
|
|
|
|
|
|
|
|
SkASSERT(canvas->getTotalMatrix().isIdentity());
|
|
|
|
SkPaint paint;
|
|
|
|
paint.setColor(SK_ColorGRAY);
|
|
|
|
|
|
|
|
// LONG RANGE TODO: tag occluders
|
|
|
|
// LONG RANGE TODO: track number of IDs we need (hopefully less than 256)
|
|
|
|
// and determinate the mapping from z to id
|
|
|
|
|
|
|
|
// universal receiver, "ground"
|
|
|
|
canvas->drawRect(SkRect::MakeIWH(width, height), paint);
|
|
|
|
|
|
|
|
for (int i = 0; i < kNumTestRects; i++) {
|
|
|
|
paint.setColor(fTestRects[i].fColor);
|
|
|
|
if (i == 0) {
|
|
|
|
canvas->translateZ(fTestRects[0].fDepth);
|
|
|
|
} else {
|
|
|
|
canvas->translateZ(fTestRects[i].fDepth - fTestRects[i-1].fDepth);
|
|
|
|
}
|
|
|
|
canvas->drawRect(fTestRects[i].fGeometry, paint);
|
|
|
|
}
|
|
|
|
|
|
|
|
return recorder.finishRecordingAsPicture();
|
|
|
|
}
|
|
|
|
|
|
|
|
void onDrawContent(SkCanvas *canvas) override {
|
2016-08-09 16:32:09 +00:00
|
|
|
if (fSceneChanged) {
|
2016-08-05 14:55:01 +00:00
|
|
|
fPicture = this->makeTestPicture(kWidth, kHeight);
|
|
|
|
}
|
|
|
|
|
2016-08-09 16:32:09 +00:00
|
|
|
if (fSceneChanged || fLightsChanged || fClearShadowMaps) {
|
|
|
|
for (int i = 0; i < fLights->numLights(); i++) {
|
|
|
|
fLights->light(i).setShadowMap(nullptr);
|
|
|
|
}
|
|
|
|
fSceneChanged = false;
|
|
|
|
fLightsChanged = false;
|
|
|
|
fClearShadowMaps = false;
|
2016-08-05 14:55:01 +00:00
|
|
|
}
|
2016-08-16 12:38:45 +00:00
|
|
|
|
|
|
|
canvas->setLights(fLights);
|
|
|
|
canvas->drawShadowedPicture(fPicture, nullptr, nullptr);
|
2016-08-05 14:55:01 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
SkView::Click* onFindClickHandler(SkScalar x, SkScalar y, unsigned modi) override {
|
|
|
|
return new SkView::Click(this);
|
|
|
|
}
|
|
|
|
|
|
|
|
bool onClick(Click *click) override {
|
|
|
|
SkScalar x = click->fCurr.fX;
|
|
|
|
SkScalar y = click->fCurr.fY;
|
|
|
|
|
|
|
|
SkScalar dx = x - click->fPrev.fX;
|
|
|
|
SkScalar dy = y - click->fPrev.fY;
|
|
|
|
|
|
|
|
if (fMoveLight) {
|
|
|
|
if (dx != 0 || dy != 0) {
|
|
|
|
float recipX = 1.0f / kWidth;
|
|
|
|
float recipY = 1.0f / kHeight;
|
|
|
|
|
|
|
|
SkLights::Builder builder;
|
2016-08-12 18:38:47 +00:00
|
|
|
builder.add(SkLights::Light::MakeDirectional(
|
|
|
|
SkColor3f::Make(0.2f, 0.3f, 0.4f),
|
|
|
|
SkVector3::Make(0.2f + (200.0f - x) * recipX,
|
|
|
|
0.05f + (200.0f - y) * recipY,
|
|
|
|
1.0f)));
|
|
|
|
builder.add(SkLights::Light::MakeDirectional(
|
|
|
|
SkColor3f::Make(0.4f, 0.3f, 0.2f),
|
|
|
|
SkVector3::Make(0.05f + (200.0f - x) * recipX,
|
|
|
|
0.2f + (200.0f - y) * recipY,
|
|
|
|
1.0f)));
|
|
|
|
builder.add(SkLights::Light::MakeAmbient(
|
|
|
|
SkColor3f::Make(0.4f, 0.4f, 0.4f)));
|
2016-08-05 14:55:01 +00:00
|
|
|
fLights = builder.finish();
|
|
|
|
|
|
|
|
fLightsChanged = true;
|
|
|
|
this->inval(nullptr);
|
|
|
|
}
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (click->fState == Click::State::kUp_State) {
|
|
|
|
fSelectedRect = -1;
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (fSelectedRect > -1) {
|
|
|
|
fTestRects[fSelectedRect].fGeometry.offset(dx, dy);
|
|
|
|
|
|
|
|
fSceneChanged = true;
|
|
|
|
this->inval(nullptr);
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
// assume last elements are highest
|
|
|
|
for (int i = kNumTestRects - 1; i >= 0; i--) {
|
|
|
|
if (fTestRects[i].fGeometry.contains(SkRect::MakeXYWH(x, y, 1, 1))) {
|
|
|
|
fSelectedRect = i;
|
|
|
|
fTestRects[i].fGeometry.offset(dx, dy);
|
|
|
|
|
|
|
|
fSceneChanged = true;
|
|
|
|
this->inval(nullptr);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
private:
|
|
|
|
static constexpr int kNumTestRects = 3;
|
|
|
|
|
|
|
|
static const int kWidth = 400;
|
|
|
|
static const int kHeight = 400;
|
2016-08-09 16:32:09 +00:00
|
|
|
bool fClearShadowMaps;
|
2016-08-05 14:55:01 +00:00
|
|
|
|
|
|
|
struct {
|
|
|
|
SkRect fGeometry;
|
|
|
|
int fDepth;
|
|
|
|
SkColor fColor;
|
|
|
|
} fTestRects[kNumTestRects];
|
|
|
|
|
|
|
|
int fSelectedRect;
|
|
|
|
bool fMoveLight;
|
|
|
|
|
|
|
|
sk_sp<SkPicture> fPicture;
|
|
|
|
|
|
|
|
bool fSceneChanged;
|
|
|
|
bool fLightsChanged;
|
|
|
|
|
|
|
|
sk_sp<SkLights> fLights;
|
|
|
|
|
|
|
|
typedef SampleView INHERITED;
|
|
|
|
};
|
|
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
|
|
static SkView* MyFactory() { return new ShadowingView; }
|
|
|
|
static SkViewRegister reg(MyFactory);
|
|
|
|
|
|
|
|
#endif
|