// Adds any extra JS functions/helpers we want to add to CanvasKit.
// Wrapped in a function to avoid leaking global variables.
(function(CanvasKit){
function clamp(c) {
return Math.round(Math.max(0, Math.min(c || 0, 255)));
}
// Colors are just a 32 bit number with 8 bits each of a, r, g, b
// The API is the same as CSS's representation of color rgba(), that is
// r,g,b are 0-255, and a is 0.0 to 1.0.
// if a is omitted, it will be assumed to be 1.0
CanvasKit.Color = function(r, g, b, a) {
if (a === undefined) {
a = 1;
return (clamp(a*255) << 24) | (clamp(r) << 16) | (clamp(g) << 8) | (clamp(b) << 0);
}(Module)); // When this file is loaded in, the high level object is "Module";