2020-11-20 21:28:50 +00:00
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OpCapability Shader
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%1 = OpExtInstImport "GLSL.std.450"
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OpMemoryModel Logical GLSL450
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OpEntryPoint Vertex %main "main" %sk_VertexID %id
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OpName %sk_VertexID "sk_VertexID"
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OpName %id "id"
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OpName %main "main"
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OpDecorate %sk_VertexID BuiltIn VertexIndex
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2020-12-01 15:36:37 +00:00
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OpDecorate %id Location 1
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2020-11-20 21:28:50 +00:00
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%int = OpTypeInt 32 1
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%_ptr_Input_int = OpTypePointer Input %int
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%sk_VertexID = OpVariable %_ptr_Input_int Input
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%_ptr_Output_int = OpTypePointer Output %int
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%id = OpVariable %_ptr_Output_int Output
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%void = OpTypeVoid
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%9 = OpTypeFunction %void
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%main = OpFunction %void None %9
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%10 = OpLabel
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%11 = OpLoad %int %sk_VertexID
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OpStore %id %11
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OpReturn
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OpFunctionEnd
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