skia2/experimental/svg/model/SkSVGPoly.h

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/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkSVGPoly_DEFINED
#define SkSVGPoly_DEFINED
#include "SkPath.h"
#include "SkSVGShape.h"
// Handles <polygon> and <polyline> elements.
class SkSVGPoly final : public SkSVGShape {
public:
~SkSVGPoly() override = default;
static sk_sp<SkSVGPoly> MakePolygon() {
return sk_sp<SkSVGPoly>(new SkSVGPoly(SkSVGTag::kPolygon));
}
static sk_sp<SkSVGPoly> MakePolyline() {
return sk_sp<SkSVGPoly>(new SkSVGPoly(SkSVGTag::kPolyline));
}
void setPoints(const SkSVGPointsType&);
protected:
void onSetAttribute(SkSVGAttribute, const SkSVGValue&) override;
void onDraw(SkCanvas*, const SkSVGLengthContext&, const SkPaint&,
SkPath::FillType) const override;
SkPath onAsPath(const SkSVGRenderContext&) const override;
private:
SkSVGPoly(SkSVGTag);
mutable SkPath fPath; // mutated in onDraw(), to apply inherited fill types.
typedef SkSVGShape INHERITED;
};
#endif // SkSVGPoly_DEFINED