13 lines
312 B
Plaintext
13 lines
312 B
Plaintext
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out vec4 sk_FragColor;
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uint uintMin = 0u;
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uint uintMinMinusOne = 4294967295u;
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uint uintMax = 4294967295u;
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uint uintMaxPlusOne = 0u;
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void main() {
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sk_FragColor.x = float(uintMin);
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sk_FragColor.x = float(uintMinMinusOne);
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sk_FragColor.x = float(uintMax);
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sk_FragColor.x = float(uintMaxPlusOne);
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}
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