skia2/bench/GradientBench.cpp

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Automatic update of all copyright notices to reflect new license terms. I have manually examined all of these diffs and restored a few files that seem to require manual adjustment. The following files still need to be modified manually, in a separate CL: android_sample/SampleApp/AndroidManifest.xml android_sample/SampleApp/res/layout/layout.xml android_sample/SampleApp/res/menu/sample.xml android_sample/SampleApp/res/values/strings.xml android_sample/SampleApp/src/com/skia/sampleapp/SampleApp.java android_sample/SampleApp/src/com/skia/sampleapp/SampleView.java experimental/CiCarbonSampleMain.c experimental/CocoaDebugger/main.m experimental/FileReaderApp/main.m experimental/SimpleCocoaApp/main.m experimental/iOSSampleApp/Shared/SkAlertPrompt.h experimental/iOSSampleApp/Shared/SkAlertPrompt.m experimental/iOSSampleApp/SkiOSSampleApp-Base.xcconfig experimental/iOSSampleApp/SkiOSSampleApp-Debug.xcconfig experimental/iOSSampleApp/SkiOSSampleApp-Release.xcconfig gpu/src/android/GrGLDefaultInterface_android.cpp gyp/common.gypi gyp_skia include/ports/SkHarfBuzzFont.h include/views/SkOSWindow_wxwidgets.h make.bat make.py src/opts/memset.arm.S src/opts/memset16_neon.S src/opts/memset32_neon.S src/opts/opts_check_arm.cpp src/ports/SkDebug_brew.cpp src/ports/SkMemory_brew.cpp src/ports/SkOSFile_brew.cpp src/ports/SkXMLParser_empty.cpp src/utils/ios/SkImageDecoder_iOS.mm src/utils/ios/SkOSFile_iOS.mm src/utils/ios/SkStream_NSData.mm tests/FillPathTest.cpp Review URL: http://codereview.appspot.com/4816058 git-svn-id: http://skia.googlecode.com/svn/trunk@1982 2bbb7eff-a529-9590-31e7-b0007b416f81
2011-07-28 14:26:00 +00:00
/*
* Copyright 2011 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "Benchmark.h"
#include "SkBitmap.h"
#include "SkCanvas.h"
#include "SkColorPriv.h"
#include "SkGradientShader.h"
#include "SkPaint.h"
#include "SkShader.h"
#include "SkString.h"
struct GradData {
int fCount;
const SkColor* fColors;
const SkScalar* fPos;
const char* fName;
};
static const SkColor gColors[] = {
SK_ColorRED, SK_ColorGREEN, SK_ColorBLUE, SK_ColorWHITE, SK_ColorBLACK,
SK_ColorRED, SK_ColorGREEN, SK_ColorBLUE, SK_ColorWHITE, SK_ColorBLACK,
SK_ColorRED, SK_ColorGREEN, SK_ColorBLUE, SK_ColorWHITE, SK_ColorBLACK,
SK_ColorRED, SK_ColorGREEN, SK_ColorBLUE, SK_ColorWHITE, SK_ColorBLACK,
SK_ColorRED, SK_ColorGREEN, SK_ColorBLUE, SK_ColorWHITE, SK_ColorBLACK,
SK_ColorRED, SK_ColorGREEN, SK_ColorBLUE, SK_ColorWHITE, SK_ColorBLACK,
SK_ColorRED, SK_ColorGREEN, SK_ColorBLUE, SK_ColorWHITE, SK_ColorBLACK,
SK_ColorRED, SK_ColorGREEN, SK_ColorBLUE, SK_ColorWHITE, SK_ColorBLACK,
SK_ColorRED, SK_ColorGREEN, SK_ColorBLUE, SK_ColorWHITE, SK_ColorBLACK,
SK_ColorRED, SK_ColorGREEN, SK_ColorBLUE, SK_ColorWHITE, SK_ColorBLACK, // 10 lines, 50 colors
};
static const SkColor gShallowColors[] = { 0xFF555555, 0xFF444444 };
// We have several special-cases depending on the number (and spacing) of colors, so
// try to exercise those here.
static const GradData gGradData[] = {
{ 2, gColors, NULL, "" },
{ 50, gColors, NULL, "_hicolor" }, // many color gradient
{ 3, gColors, NULL, "_3color" },
{ 2, gShallowColors, NULL, "_shallow" },
};
/// Ignores scale
static SkShader* MakeLinear(const SkPoint pts[2], const GradData& data,
SkShader::TileMode tm, float scale) {
return SkGradientShader::CreateLinear(pts, data.fColors, data.fPos, data.fCount, tm);
}
static SkShader* MakeRadial(const SkPoint pts[2], const GradData& data,
SkShader::TileMode tm, float scale) {
SkPoint center;
center.set(SkScalarAve(pts[0].fX, pts[1].fX),
SkScalarAve(pts[0].fY, pts[1].fY));
return SkGradientShader::CreateRadial(center, center.fX * scale,
data.fColors,
data.fPos, data.fCount, tm);
}
/// Ignores scale
static SkShader* MakeSweep(const SkPoint pts[2], const GradData& data,
SkShader::TileMode tm, float scale) {
SkPoint center;
center.set(SkScalarAve(pts[0].fX, pts[1].fX),
SkScalarAve(pts[0].fY, pts[1].fY));
return SkGradientShader::CreateSweep(center.fX, center.fY, data.fColors,
data.fPos, data.fCount);
}
/// Ignores scale
static SkShader* MakeConical(const SkPoint pts[2], const GradData& data,
SkShader::TileMode tm, float scale) {
SkPoint center0, center1;
center0.set(SkScalarAve(pts[0].fX, pts[1].fX),
SkScalarAve(pts[0].fY, pts[1].fY));
center1.set(SkScalarInterp(pts[0].fX, pts[1].fX, SkIntToScalar(3)/5),
SkScalarInterp(pts[0].fY, pts[1].fY, SkIntToScalar(1)/4));
return SkGradientShader::CreateTwoPointConical(center1, (pts[1].fX - pts[0].fX) / 7,
center0, (pts[1].fX - pts[0].fX) / 2,
data.fColors, data.fPos, data.fCount, tm);
}
/// Ignores scale
static SkShader* MakeConicalZeroRad(const SkPoint pts[2], const GradData& data,
SkShader::TileMode tm, float scale) {
SkPoint center0, center1;
center0.set(SkScalarAve(pts[0].fX, pts[1].fX),
SkScalarAve(pts[0].fY, pts[1].fY));
center1.set(SkScalarInterp(pts[0].fX, pts[1].fX, SkIntToScalar(3)/5),
SkScalarInterp(pts[0].fY, pts[1].fY, SkIntToScalar(1)/4));
return SkGradientShader::CreateTwoPointConical(center1, 0.0,
center0, (pts[1].fX - pts[0].fX) / 2,
data.fColors, data.fPos, data.fCount, tm);
}
/// Ignores scale
static SkShader* MakeConicalOutside(const SkPoint pts[2], const GradData& data,
SkShader::TileMode tm, float scale) {
SkPoint center0, center1;
SkScalar radius0 = (pts[1].fX - pts[0].fX) / 10;
SkScalar radius1 = (pts[1].fX - pts[0].fX) / 3;
center0.set(pts[0].fX + radius0, pts[0].fY + radius0);
center1.set(pts[1].fX - radius1, pts[1].fY - radius1);
return SkGradientShader::CreateTwoPointConical(center0, radius0,
center1, radius1,
data.fColors, data.fPos,
data.fCount, tm);
}
/// Ignores scale
static SkShader* MakeConicalOutsideZeroRad(const SkPoint pts[2], const GradData& data,
SkShader::TileMode tm, float scale) {
SkPoint center0, center1;
SkScalar radius0 = (pts[1].fX - pts[0].fX) / 10;
SkScalar radius1 = (pts[1].fX - pts[0].fX) / 3;
center0.set(pts[0].fX + radius0, pts[0].fY + radius0);
center1.set(pts[1].fX - radius1, pts[1].fY - radius1);
return SkGradientShader::CreateTwoPointConical(center0, 0.0,
center1, radius1,
data.fColors, data.fPos,
data.fCount, tm);
}
typedef SkShader* (*GradMaker)(const SkPoint pts[2], const GradData& data,
SkShader::TileMode tm, float scale);
static const struct {
GradMaker fMaker;
const char* fName;
} gGrads[] = {
{ MakeLinear, "linear" },
{ MakeRadial, "radial1" },
{ MakeSweep, "sweep" },
{ MakeConical, "conical" },
{ MakeConicalZeroRad, "conicalZero" },
{ MakeConicalOutside, "conicalOut" },
{ MakeConicalOutsideZeroRad, "conicalOutZero" },
};
enum GradType { // these must match the order in gGrads
kLinear_GradType,
kRadial_GradType,
kSweep_GradType,
kConical_GradType,
kConicalZero_GradType,
kConicalOut_GradType,
kConicalOutZero_GradType
};
enum GeomType {
kRect_GeomType,
kOval_GeomType
};
static const char* tilemodename(SkShader::TileMode tm) {
switch (tm) {
case SkShader::kClamp_TileMode:
return "clamp";
case SkShader::kRepeat_TileMode:
return "repeat";
case SkShader::kMirror_TileMode:
return "mirror";
default:
SkDEBUGFAIL("unknown tilemode");
return "error";
}
}
static const char* geomtypename(GeomType gt) {
switch (gt) {
case kRect_GeomType:
return "rectangle";
case kOval_GeomType:
return "oval";
default:
SkDEBUGFAIL("unknown geometry type");
return "error";
}
}
///////////////////////////////////////////////////////////////////////////////
class GradientBench : public Benchmark {
SkString fName;
SkShader* fShader;
bool fDither;
enum {
W = 400,
H = 400,
};
public:
SkShader* makeShader(GradType gradType, GradData data, SkShader::TileMode tm, float scale) {
const SkPoint pts[2] = {
{ 0, 0 },
{ SkIntToScalar(W), SkIntToScalar(H) }
};
return gGrads[gradType].fMaker(pts, data, tm, scale);
}
GradientBench(GradType gradType,
GradData data = gGradData[0],
SkShader::TileMode tm = SkShader::kClamp_TileMode,
GeomType geomType = kRect_GeomType,
float scale = 1.0f) {
fName.printf("gradient_%s_%s", gGrads[gradType].fName,
tilemodename(tm));
if (geomType != kRect_GeomType) {
fName.append("_");
fName.append(geomtypename(geomType));
}
if (scale != 1.f) {
fName.appendf("_scale_%g", scale);
}
fName.append(data.fName);
fDither = false;
fShader = this->makeShader(gradType, data, tm, scale);
fGeomType = geomType;
}
GradientBench(GradType gradType, GradData data, bool dither) {
const char *tmname = tilemodename(SkShader::kClamp_TileMode);
fName.printf("gradient_%s_%s", gGrads[gradType].fName, tmname);
fName.append(data.fName);
fDither = dither;
if (dither) {
fName.appendf("_dither");
}
fShader = this->makeShader(gradType, data, SkShader::kClamp_TileMode, 1.0f);
fGeomType = kRect_GeomType;
}
virtual ~GradientBench() {
fShader->unref();
}
protected:
virtual const char* onGetName() {
return fName.c_str();
}
virtual void onDraw(const int loops, SkCanvas* canvas) {
SkPaint paint;
this->setupPaint(&paint);
paint.setShader(fShader);
if (fDither) {
paint.setDither(true);
}
SkRect r = { 0, 0, SkIntToScalar(W), SkIntToScalar(H) };
for (int i = 0; i < loops; i++) {
switch (fGeomType) {
case kRect_GeomType:
canvas->drawRect(r, paint);
break;
case kOval_GeomType:
canvas->drawOval(r, paint);
break;
}
}
}
private:
typedef Benchmark INHERITED;
GeomType fGeomType;
};
DEF_BENCH( return new GradientBench(kLinear_GradType); )
DEF_BENCH( return new GradientBench(kLinear_GradType, gGradData[1]); )
DEF_BENCH( return new GradientBench(kLinear_GradType, gGradData[2]); )
DEF_BENCH( return new GradientBench(kLinear_GradType, gGradData[0], SkShader::kMirror_TileMode); )
DEF_BENCH( return new GradientBench(kRadial_GradType, gGradData[0]); )
DEF_BENCH( return new GradientBench(kRadial_GradType, gGradData[1]); )
DEF_BENCH( return new GradientBench(kRadial_GradType, gGradData[2]); )
// Draw a radial gradient of radius 1/2 on a rectangle; half the lines should
// be completely pinned, the other half should pe partially pinned
DEF_BENCH( return new GradientBench(kRadial_GradType, gGradData[0], SkShader::kClamp_TileMode, kRect_GeomType, 0.5f); )
// Draw a radial gradient on a circle of equal size; all the lines should
// hit the unpinned fast path (so long as GradientBench.W == H)
DEF_BENCH( return new GradientBench(kRadial_GradType, gGradData[0], SkShader::kClamp_TileMode, kOval_GeomType); )
DEF_BENCH( return new GradientBench(kRadial_GradType, gGradData[0], SkShader::kMirror_TileMode); )
DEF_BENCH( return new GradientBench(kRadial_GradType, gGradData[0], SkShader::kRepeat_TileMode); )
DEF_BENCH( return new GradientBench(kSweep_GradType); )
DEF_BENCH( return new GradientBench(kSweep_GradType, gGradData[1]); )
DEF_BENCH( return new GradientBench(kSweep_GradType, gGradData[2]); )
DEF_BENCH( return new GradientBench(kConical_GradType); )
DEF_BENCH( return new GradientBench(kConical_GradType, gGradData[1]); )
DEF_BENCH( return new GradientBench(kConical_GradType, gGradData[2]); )
DEF_BENCH( return new GradientBench(kConicalZero_GradType); )
DEF_BENCH( return new GradientBench(kConicalZero_GradType, gGradData[1]); )
DEF_BENCH( return new GradientBench(kConicalZero_GradType, gGradData[2]); )
DEF_BENCH( return new GradientBench(kConicalOut_GradType); )
DEF_BENCH( return new GradientBench(kConicalOut_GradType, gGradData[1]); )
DEF_BENCH( return new GradientBench(kConicalOut_GradType, gGradData[2]); )
DEF_BENCH( return new GradientBench(kConicalOutZero_GradType); )
DEF_BENCH( return new GradientBench(kConicalOutZero_GradType, gGradData[1]); )
DEF_BENCH( return new GradientBench(kConicalOutZero_GradType, gGradData[2]); )
// Dithering
DEF_BENCH( return new GradientBench(kLinear_GradType, gGradData[3], true); )
DEF_BENCH( return new GradientBench(kLinear_GradType, gGradData[3], false); )
DEF_BENCH( return new GradientBench(kRadial_GradType, gGradData[3], true); )
DEF_BENCH( return new GradientBench(kRadial_GradType, gGradData[3], false); )
DEF_BENCH( return new GradientBench(kSweep_GradType, gGradData[3], true); )
DEF_BENCH( return new GradientBench(kSweep_GradType, gGradData[3], false); )
DEF_BENCH( return new GradientBench(kConical_GradType, gGradData[3], true); )
DEF_BENCH( return new GradientBench(kConical_GradType, gGradData[3], false); )
///////////////////////////////////////////////////////////////////////////////
class Gradient2Bench : public Benchmark {
SkString fName;
bool fHasAlpha;
public:
Gradient2Bench(bool hasAlpha) {
fName.printf("gradient_create_%s", hasAlpha ? "alpha" : "opaque");
fHasAlpha = hasAlpha;
}
protected:
virtual const char* onGetName() {
return fName.c_str();
}
virtual void onDraw(const int loops, SkCanvas* canvas) {
SkPaint paint;
this->setupPaint(&paint);
const SkRect r = { 0, 0, SkIntToScalar(4), SkIntToScalar(4) };
const SkPoint pts[] = {
{ 0, 0 },
{ SkIntToScalar(100), SkIntToScalar(100) },
};
for (int i = 0; i < loops; i++) {
const int gray = i % 256;
const int alpha = fHasAlpha ? gray : 0xFF;
SkColor colors[] = {
SK_ColorBLACK,
SkColorSetARGB(alpha, gray, gray, gray),
SK_ColorWHITE };
SkShader* s = SkGradientShader::CreateLinear(pts, colors, NULL,
SK_ARRAY_COUNT(colors),
SkShader::kClamp_TileMode);
paint.setShader(s)->unref();
canvas->drawRect(r, paint);
}
}
private:
typedef Benchmark INHERITED;
};
DEF_BENCH( return new Gradient2Bench(false); )
DEF_BENCH( return new Gradient2Bench(true); )