65 lines
1.5 KiB
C
65 lines
1.5 KiB
C
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#import <UIKit/UIKit.h>
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#include "SkMatrix.h"
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#include "FlingState.h"
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#import <OpenGLES/EAGL.h>
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#import <OpenGLES/ES1/gl.h>
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#import <OpenGLES/ES1/glext.h>
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class SkOSWindow;
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class SkEvent;
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@interface SkUIView : UIView <UIAccelerometerDelegate> {
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BOOL fRedrawRequestPending;
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SkOSWindow* fWind;
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SkMatrix fMatrix, fLocalMatrix;
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bool fNeedGestureEnded;
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SkMatrix fRotateMatrix;
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float fFirstPinchX, fFirstPinchY;
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bool fNeedFirstPinch;
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float fZoomAroundX, fZoomAroundY;
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bool fZoomAround;
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FlingState fFlingState;
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GrAnimateFloat fWarpState;
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bool fUseWarp;
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struct {
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EAGLContext* fContext;
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GLuint fRenderbuffer;
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GLuint fStencilbuffer;
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GLuint fFramebuffer;
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GLint fWidth;
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GLint fHeight;
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} fGL;
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UILabel* fTitleLabel;
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enum Backend {
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kGL_Backend,
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kRaster_Backend,
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};
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// these are visible to DetailViewController
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Backend fBackend;
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bool fComplexClip;
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}
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@property (nonatomic, assign) SkOSWindow *fWind;
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@property (nonatomic, retain) UILabel* fTitleLabel;
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@property (nonatomic, assign) Backend fBackend;
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@property (nonatomic, assign) bool fComplexClip;
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@property (nonatomic, assign, setter=setWarpState) bool fUseWarp;
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- (void)setSkTitle:(const char*)title;
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- (void)postInvalWithRect:(const SkIRect*)rectOrNil;
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- (BOOL)onHandleEvent:(const SkEvent&)event;
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@end
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