2012-11-29 13:24:55 +00:00
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/*
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* Copyright 2012 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef SkRRect_DEFINED
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#define SkRRect_DEFINED
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#include "SkRect.h"
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#include "SkPoint.h"
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// Path forward:
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// core work
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// add validate method (all radii positive, all radii sums < rect size, etc.)
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// add contains(SkRect&) - for clip stack
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// add contains(SkRRect&) - for clip stack
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// add heart rect computation (max rect inside RR)
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// add 9patch rect computation
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// add growToInclude(SkPath&)
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// analysis
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// use growToInclude to fit skp round rects & generate stats (RRs vs. real paths)
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// check on # of rectorus's the RRs could handle
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// rendering work
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// add entry points (clipRRect, drawRRect) - plumb down to SkDevice
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// update SkPath.addRRect() to take an SkRRect - only use quads
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// -- alternatively add addRRectToPath here
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// add GM and bench
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// clipping opt
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// update SkClipStack to perform logic with RRs
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// further out
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// add RR rendering shader to Ganesh (akin to cicle drawing code)
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// - only for simple RRs
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// detect and triangulate RRectorii rather than falling back to SW in Ganesh
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//
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/** \class SkRRect
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The SkRRect class represents a rounded rect with a potentially different
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radii for each corner. It does not have a constructor so must be
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initialized with one of the initialization functions (e.g., setEmpty,
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setRectRadii, etc.)
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This class is intended to roughly match CSS' border-*-*-radius capabilities.
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This means:
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If either of a corner's radii are 0 the corner will be square.
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Negative radii are not allowed (they are clamped to zero).
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If the corner curves overlap they will be proportionally reduced to fit.
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*/
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class SK_API SkRRect {
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public:
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/**
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* Enum to capture the various possible subtypes of RR. Accessed
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* by type(). The subtypes become progressively less restrictive.
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*/
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enum Type {
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// !< The RR is empty
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kEmpty_Type,
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//!< The RR is actually a (non-empty) rect (i.e., at least one radius
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//!< at each corner is zero)
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kRect_Type,
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//!< The RR is actually a (non-empty) oval (i.e., all x radii are equal
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//!< and >= width/2 and all the y radii are equal and >= height/2
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kOval_Type,
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//!< The RR is non-empty and all the x radii are equal & all y radii
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//!< are equal but it is not an oval (i.e., there are lines between
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//!< the curves) nor a rect (i.e., both radii are non-zero)
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kSimple_Type,
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//!< A fully general (non-empty) RR. Some of the x and/or y radii are
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//!< different from the others and there must be one corner where
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//!< both radii are non-zero.
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kComplex_Type,
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};
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/**
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* Returns the RR's sub type.
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*/
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Type type() const {
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SkDEBUGCODE(this->validate();)
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if (kUnknown_Type == fType) {
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this->computeType();
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}
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SkASSERT(kUnknown_Type != fType);
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return fType;
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}
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/**
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* Set this RR to the empty rectangle (0,0,0,0) with 0 x & y radii.
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*/
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void setEmpty() {
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fRect.setEmpty();
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memset(fRadii, 0, sizeof(fRadii));
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fType = kEmpty_Type;
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SkDEBUGCODE(this->validate();)
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}
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/**
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* Set this RR to match the supplied rect. All radii will be 0.
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*/
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void setRect(const SkRect& rect) {
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if (rect.isEmpty()) {
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this->setEmpty();
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return;
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}
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fRect = rect;
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memset(fRadii, 0, sizeof(fRadii));
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fType = kRect_Type;
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SkDEBUGCODE(this->validate();)
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}
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/**
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* Set this RR to match the supplied oval. All x radii will equal half the
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* width and all y radii will equal half the height.
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*/
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void setOval(const SkRect& oval) {
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if (oval.isEmpty()) {
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this->setEmpty();
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return;
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}
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SkScalar xRad = SkScalarHalf(oval.width());
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SkScalar yRad = SkScalarHalf(oval.height());
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fRect = oval;
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for (int i = 0; i < 4; ++i) {
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fRadii[i].set(xRad, yRad);
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}
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fType = kOval_Type;
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SkDEBUGCODE(this->validate();)
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}
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/**
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* Initialize the RR with the same radii for all four corners.
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*/
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void setRectXY(const SkRect& rect, SkScalar xRad, SkScalar yRad);
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/**
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* Initialize the RR with potentially different radii for all four corners.
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*/
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void setRectRadii(const SkRect& rect, const SkVector radii[4]);
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// The radii are stored in UL, UR, LR, LL order.
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enum Corner {
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kUpperLeft_Corner,
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kUpperRight_Corner,
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kLowerRight_Corner,
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kLowerLeft_Corner
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};
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const SkRect& rect() const { return fRect; }
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const SkVector& radii(Corner corner) const { return fRadii[corner]; }
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friend bool operator==(const SkRRect& a, const SkRRect& b) {
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return a.fRect == b.fRect &&
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SkScalarsEqual((SkScalar*) a.fRadii, (SkScalar*) b.fRadii, 8);
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}
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friend bool operator!=(const SkRRect& a, const SkRRect& b) {
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return a.fRect != b.fRect ||
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!SkScalarsEqual((SkScalar*) a.fRadii, (SkScalar*) b.fRadii, 8);
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}
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/**
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* Returns true if (p.fX,p.fY) is inside the RR, and the RR
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* is not empty.
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*
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* Contains treats the left and top differently from the right and bottom.
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* The left and top coordinates of the RR are themselves considered
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* to be inside, while the right and bottom are not. All the points on the
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* edges of the corners are considered to be inside.
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*/
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bool contains(const SkPoint& p) const {
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return contains(p.fX, p.fY);
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}
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/**
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* Returns true if (x,y) is inside the RR, and the RR
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* is not empty.
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*
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* Contains treats the left and top differently from the right and bottom.
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* The left and top coordinates of the RR are themselves considered
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* to be inside, while the right and bottom are not. All the points on the
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* edges of the corners are considered to be inside.
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*/
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bool contains(SkScalar x, SkScalar y) const;
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SkDEBUGCODE(void validate() const;)
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private:
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enum {
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//!< Internal indicator that the sub type must be computed.
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kUnknown_Type = -1
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};
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SkRect fRect;
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// Radii order is UL, UR, LR, LL. Use Corner enum to index into fRadii[]
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SkVector fRadii[4];
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mutable Type fType;
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// TODO: add padding so we can use memcpy for flattening and not copy
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// uninitialized data
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void computeType() const;
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};
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2012-11-29 13:49:33 +00:00
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#endif
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