63 lines
2.4 KiB
C++
63 lines
2.4 KiB
C++
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/*
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* Copyright 2020 Google LLC
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "include/core/SkImage.h"
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#include "include/core/SkSurface.h"
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#include "include/core/SkSurfaceCharacterization.h"
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#include "tests/Test.h"
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DEF_GPUTEST(GrDDLImage_MakeSubset, reporter, options) {
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sk_gpu_test::GrContextFactory factory(options);
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for (int ct = 0; ct < sk_gpu_test::GrContextFactory::kContextTypeCnt; ++ct) {
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auto contextType = static_cast<sk_gpu_test::GrContextFactory::ContextType>(ct);
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auto direct = factory.get(contextType);
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if (!direct) {
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continue;
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}
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SkIRect subsetBounds = SkIRect::MakeLTRB(4,4,8,8);
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SkImageInfo ii = SkImageInfo::Make(16, 16, kRGBA_8888_SkColorType, kPremul_SkAlphaType);
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// Raster image:
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SkBitmap bm;
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bm.setInfo(ii);
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bm.allocPixels();
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bm.eraseColor(SK_ColorBLACK);
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bm.setImmutable();
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auto rasterImg = SkImage::MakeFromBitmap(bm);
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REPORTER_ASSERT(reporter, rasterImg->isValid(static_cast<GrRecordingContext*>(nullptr)));
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// raster + context:
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auto subImg1 = rasterImg->makeSubset(subsetBounds, direct);
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REPORTER_ASSERT(reporter, subImg1->isValid(direct));
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// raster + no context:
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auto subImg2 = rasterImg->makeSubset(subsetBounds, nullptr);
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REPORTER_ASSERT(reporter, subImg2->isValid(static_cast<GrRecordingContext*>(nullptr)));
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// Texture image:
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auto surf = SkSurface::MakeRenderTarget(direct, SkBudgeted::kNo, ii);
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SkSurfaceCharacterization sc;
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REPORTER_ASSERT(reporter, surf->characterize(&sc));
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GrBackendTexture tex = direct->createBackendTexture(sc);
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auto gpuImage = SkImage::MakeFromTexture(direct, tex, kTopLeft_GrSurfaceOrigin,
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ii.colorType(), ii.alphaType(),
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ii.refColorSpace());
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REPORTER_ASSERT(reporter, gpuImage->isValid(direct));
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// gpu image + context:
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auto subImg5 = gpuImage->makeSubset(subsetBounds, direct);
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REPORTER_ASSERT(reporter, subImg5->isValid(direct));
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// gpu image + nullptr:
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REPORTER_ASSERT(reporter, !gpuImage->makeSubset(subsetBounds, nullptr));
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direct->flush();
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direct->submit(true);
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direct->deleteBackendTexture(tex);
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}
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}
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