2021-01-26 21:28:12 +00:00
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uniform half4 colorRed, colorGreen;
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2021-04-06 17:47:19 +00:00
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uniform half unknownInput;
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2021-01-26 21:28:12 +00:00
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2021-01-22 14:51:13 +00:00
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bool test() {
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bool ok = true;
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ok = ok && (float2x2(float2(1.0, 0.0), float2(0.0, 1.0)) ==
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float2x2(float2(1.0, 0.0), float2(0.0, 1.0)));
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ok = ok && !(float2x2(float2(1.0, 0.0), float2(1.0, 1.0)) ==
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float2x2(float2(1.0, 0.0), float2(0.0, 1.0)));
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2021-03-31 02:09:37 +00:00
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ok = ok && ( float2x2(1) == float2x2(1));
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ok = ok && !( float2x2(1) == float2x2(0));
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ok = ok && ( float2x2(-1) == -float2x2(1));
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ok = ok && ( float2x2(0) == -float2x2(0));
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ok = ok && (-float2x2(-1) == float2x2(1));
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ok = ok && (-float2x2(0) == -float2x2(-0));
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2021-01-22 14:51:13 +00:00
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ok = ok && (float2x2(1) == float2x2(float2(1.0, 0.0), float2(0.0, 1.0)));
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ok = ok && !(float2x2(2) == float2x2(float2(1.0, 0.0), float2(0.0, 1.0)));
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ok = ok && !(float2x2(1) != float2x2(1));
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ok = ok && (float2x2(1) != float2x2(0));
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2021-04-06 17:47:19 +00:00
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ok = ok && (float3x3(float3(1.0, 0.0, 0.0), float3(0.0, 1.0, 0.0), float3(0.0, 0.0, 1.0)) ==
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2021-01-22 14:51:13 +00:00
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float3x3(float2x2(1.0)));
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2021-04-06 17:47:19 +00:00
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ok = ok && (float3x3(float3(9.0, 0.0, 0.0), float3(0.0, 9.0, 0.0), float3(0.0, 0.0, 1.0)) ==
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float3x3(float2x2(9.0)));
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ok = ok && (float3x3(unknownInput) == float3x3(float2x2(1.0)));
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ok = ok && (float3x3(float3(9).x00, float3(9).0x0, float3(unknownInput).00x) ==
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float3x3(float2x2(9.0)));
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ok = ok && (float2x2(float3x3(1.0)) == float2x2(1.0));
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2021-01-22 14:51:13 +00:00
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ok = ok && (float2x2(float3x3(1.0)) == float2x2(1.0));
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ok = ok && (float2x2(float4(1.0, 0.0, 0.0, 1.0)) == float2x2(1.0));
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ok = ok && (float2x2(1.0, 0.0, float2(0.0, 1.0)) == float2x2(1.0));
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ok = ok && (float2x2(float2(1.0, 0.0), 0.0, 1.0) == float2x2(1.0));
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return ok;
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}
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2021-04-21 18:27:08 +00:00
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half4 main(float2 coords) {
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2021-01-26 21:28:12 +00:00
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return test() ? colorGreen : colorRed;
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2021-01-22 14:51:13 +00:00
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}
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