#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Inputs {
};
struct Outputs {
half4 sk_FragColor [[color(0)]];
fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Outputs _out;
(void)_out;
half2x2 m1 = half2x2(half2(1.0h, 2.0h), half2(3.0h, 4.0h));
_out.sk_FragColor = m1[0].xyxy;
return _out;
}