2021-02-09 15:38:59 +00:00
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out vec4 sk_FragColor;
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uniform vec4 colorRed;
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uniform vec4 colorGreen;
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vec4 main() {
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bool ok = true;
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int a = 1;
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2021-03-08 18:29:15 +00:00
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a = a + a;
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2021-02-09 15:38:59 +00:00
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a += a;
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a = a + a;
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a += a;
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a = a + a;
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2021-03-08 18:29:15 +00:00
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ok = ok && a == 32;
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2021-02-09 15:38:59 +00:00
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int b = 10;
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2021-03-08 18:29:15 +00:00
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b = b - 2;
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2021-02-09 15:38:59 +00:00
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b -= 2;
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b = b - 1;
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b -= 3;
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ok = ok && b == 2;
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int c = 2;
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2021-03-08 18:29:15 +00:00
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c = c * c;
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2021-02-09 15:38:59 +00:00
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c *= c;
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c = c * 4;
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c *= 2;
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ok = ok && c == 128;
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int d = 256;
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2021-03-08 18:29:15 +00:00
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d = d / 2;
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2021-02-09 15:38:59 +00:00
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d /= 2;
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d = d / 4;
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d /= 4;
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ok = ok && d == 4;
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return ok ? colorGreen : colorRed;
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}
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