skia2/tests/sksl/workarounds/RewriteDoWhileLoops.glsl

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#version 400
out vec4 sk_FragColor;
void main() {
int i = 0;
bool _tmpLoopSeenOnce0 = false;
while (true) {
if (_tmpLoopSeenOnce0) {
if (!(i < 10)) {
break;
}
}
_tmpLoopSeenOnce0 = true;
{
++i;
bool _tmpLoopSeenOnce1 = false;
while (true) {
if (_tmpLoopSeenOnce1) {
if (!true) {
break;
}
}
_tmpLoopSeenOnce1 = true;
{
i++;
}
}
}
}
sk_FragColor = vec4(float(i));
}