2020-12-09 21:19:37 +00:00
|
|
|
OpCapability Shader
|
|
|
|
%1 = OpExtInstImport "GLSL.std.450"
|
|
|
|
OpMemoryModel Logical GLSL450
|
|
|
|
OpEntryPoint Fragment %main "main" %sk_FragColor %sk_Clockwise
|
|
|
|
OpExecutionMode %main OriginUpperLeft
|
|
|
|
OpName %sk_FragColor "sk_FragColor"
|
|
|
|
OpName %sk_Clockwise "sk_Clockwise"
|
|
|
|
OpName %a "a"
|
|
|
|
OpName %main "main"
|
|
|
|
OpDecorate %sk_FragColor RelaxedPrecision
|
|
|
|
OpDecorate %sk_FragColor Location 0
|
|
|
|
OpDecorate %sk_FragColor Index 0
|
|
|
|
OpDecorate %sk_Clockwise BuiltIn FrontFacing
|
2021-01-13 22:15:02 +00:00
|
|
|
OpDecorate %17 RelaxedPrecision
|
2020-12-09 21:19:37 +00:00
|
|
|
%float = OpTypeFloat 32
|
|
|
|
%v4float = OpTypeVector %float 4
|
|
|
|
%_ptr_Output_v4float = OpTypePointer Output %v4float
|
|
|
|
%sk_FragColor = OpVariable %_ptr_Output_v4float Output
|
|
|
|
%bool = OpTypeBool
|
|
|
|
%_ptr_Input_bool = OpTypePointer Input %bool
|
|
|
|
%sk_Clockwise = OpVariable %_ptr_Input_bool Input
|
|
|
|
%v4bool = OpTypeVector %bool 4
|
|
|
|
%_ptr_Private_v4bool = OpTypePointer Private %v4bool
|
|
|
|
%a = OpVariable %_ptr_Private_v4bool Private
|
|
|
|
%void = OpTypeVoid
|
|
|
|
%14 = OpTypeFunction %void
|
|
|
|
%int = OpTypeInt 32 1
|
|
|
|
%int_1 = OpConstant %int 1
|
|
|
|
%int_0 = OpConstant %int 0
|
|
|
|
%_ptr_Output_float = OpTypePointer Output %float
|
|
|
|
%main = OpFunction %void None %14
|
|
|
|
%15 = OpLabel
|
2021-01-13 22:15:02 +00:00
|
|
|
%17 = OpLoad %v4bool %a
|
|
|
|
%16 = OpAll %bool %17
|
|
|
|
%18 = OpSelect %int %16 %int_1 %int_0
|
|
|
|
%22 = OpConvertSToF %float %18
|
2020-12-09 21:19:37 +00:00
|
|
|
%23 = OpAccessChain %_ptr_Output_float %sk_FragColor %int_0
|
2021-01-13 22:15:02 +00:00
|
|
|
OpStore %23 %22
|
2020-12-09 21:19:37 +00:00
|
|
|
OpReturn
|
|
|
|
OpFunctionEnd
|