skia2/debugger/SkDebugCanvas.cpp

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/*
* Copyright 2012 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include <iostream>
#include "SkDebugCanvas.h"
#include "SkDrawCommand.h"
SkDebugCanvas::SkDebugCanvas(int width, int height) {
// TODO(chudy): Free up memory from all draw commands in destructor.
fWidth = width;
fHeight = height;
fBm.setConfig(SkBitmap::kNo_Config, fWidth, fHeight);
this->setBitmapDevice(fBm);
fFilter = false;
fIndex = 0;
fUserOffset.set(0,0);
fUserScale = 1.0;
}
SkDebugCanvas::~SkDebugCanvas() {
for (int i = 0; i < commandVector.size(); i++) {
delete(commandVector[i]);
}
commandVector.clear();
}
void SkDebugCanvas::addDrawCommand(SkDrawCommand* command) {
commandVector.push_back(command);
}
void SkDebugCanvas::draw(SkCanvas* canvas) {
if(!commandVector.empty()) {
for(it = commandVector.begin(); it != commandVector.end(); ++it) {
if ((*it)->isVisible()) {
(*it)->execute(canvas);
}
}
}
fIndex = commandVector.size() - 1;
}
void SkDebugCanvas::applyUserTransform(SkCanvas* canvas) {
canvas->translate(fUserOffset.fX, fUserOffset.fY);
if (fUserScale < 0) {
canvas->scale((1.0 / -fUserScale), (1.0 / -fUserScale));
} else if (fUserScale > 0) {
canvas->scale(fUserScale, fUserScale);
}
}
int SkDebugCanvas::getCommandAtPoint(int x, int y, int index) {
SkBitmap bitmap;
bitmap.setConfig(SkBitmap::kARGB_8888_Config, 1, 1);
bitmap.allocPixels();
SkCanvas canvas(bitmap);
canvas.translate(-x, -y);
applyUserTransform(&canvas);
int layer = 0;
SkColor prev = bitmap.getColor(0,0);
for (int i = 0; i < index; i++) {
if (commandVector[i]->isVisible()) {
commandVector[i]->execute(&canvas);
}
if (prev != bitmap.getColor(0,0)) {
layer = i;
}
prev = bitmap.getColor(0,0);
}
return layer;
}
void SkDebugCanvas::drawTo(SkCanvas* canvas, int index) {
int counter = 0;
SkASSERT(!commandVector.empty());
SkASSERT(index < (int)commandVector.size());
int i;
// This only works assuming the canvas and device are the same ones that
// were previously drawn into because they need to preserve all saves
// and restores.
if (fIndex < index) {
i = fIndex + 1;
} else {
i = 0;
canvas->clear(0);
canvas->resetMatrix();
applyUserTransform(canvas);
}
for (; i <= index; i++) {
if (i == index && fFilter) {
SkPaint p;
p.setColor(0xAAFFFFFF);
canvas->save();
canvas->resetMatrix();
SkRect mask;
mask.set(SkIntToScalar(0), SkIntToScalar(0),
SkIntToScalar(fWidth), SkIntToScalar(fHeight));
canvas->clipRect(mask, SkRegion::kReplace_Op, false);
canvas->drawRectCoords(SkIntToScalar(0), SkIntToScalar(0),
SkIntToScalar(fWidth), SkIntToScalar(fHeight), p);
canvas->restore();
}
if (commandVector[i]->isVisible()) {
commandVector[i]->execute(canvas);
}
}
fMatrix = canvas->getTotalMatrix();
fClip = canvas->getTotalClip().getBounds();
fIndex = index;
}
SkDrawCommand* SkDebugCanvas::getDrawCommandAt(int index) {
SkASSERT(index < (int)commandVector.size());
return commandVector[index];
}
std::vector<std::string>* SkDebugCanvas::getCommandInfo(int index) {
SkASSERT(index < (int)commandVector.size());
return commandVector[index]->Info();
}
bool SkDebugCanvas::getDrawCommandVisibilityAt(int index) {
SkASSERT(index < (int)commandVector.size());
return commandVector[index]->isVisible();
}
std::vector<SkDrawCommand*> SkDebugCanvas::getDrawCommands() {
return commandVector;
}
// TODO(chudy): Free command string memory.
std::vector<std::string>* SkDebugCanvas::getDrawCommandsAsStrings() {
std::vector<std::string>* commandString = new std::vector<std::string>();
if (!commandVector.empty()) {
for(it = commandVector.begin(); it != commandVector.end(); ++it) {
commandString->push_back((*it)->toString());
}
}
return commandString;
}
void SkDebugCanvas::toggleFilter(bool toggle) {
fFilter = toggle;
}
void SkDebugCanvas::clear(SkColor color) {
addDrawCommand(new Clear(color));
}
bool SkDebugCanvas::clipPath(const SkPath& path, SkRegion::Op op, bool doAA) {
addDrawCommand(new ClipPath(path, op, doAA));
return true;
}
bool SkDebugCanvas::clipRect(const SkRect& rect, SkRegion::Op op, bool doAA) {
addDrawCommand(new ClipRect(rect, op, doAA));
return true;
}
bool SkDebugCanvas::clipRegion(const SkRegion& region, SkRegion::Op op) {
addDrawCommand(new ClipRegion(region, op));
return true;
}
bool SkDebugCanvas::concat(const SkMatrix& matrix) {
addDrawCommand(new Concat(matrix));
return true;
}
void SkDebugCanvas::drawBitmap(const SkBitmap& bitmap, SkScalar left,
SkScalar top, const SkPaint* paint = NULL) {
addDrawCommand(new DrawBitmap(bitmap, left, top, paint));
}
void SkDebugCanvas::drawBitmapRect(const SkBitmap& bitmap,
const SkIRect* src, const SkRect& dst, const SkPaint* paint) {
addDrawCommand(new DrawBitmapRect(bitmap, src, dst, paint));
}
void SkDebugCanvas::drawBitmapMatrix(const SkBitmap& bitmap,
const SkMatrix& matrix, const SkPaint* paint) {
addDrawCommand(new DrawBitmapMatrix(bitmap, matrix, paint));
}
void SkDebugCanvas::drawBitmapNine(const SkBitmap& bitmap,
const SkIRect& center, const SkRect& dst, const SkPaint* paint) {
addDrawCommand(new DrawBitmapNine(bitmap, center, dst, paint));
}
void SkDebugCanvas::drawData(const void* data, size_t length) {
addDrawCommand(new DrawData(data, length));
}
void SkDebugCanvas::drawPaint(const SkPaint& paint) {
addDrawCommand(new DrawPaint(paint));
}
void SkDebugCanvas::drawPath(const SkPath& path, const SkPaint& paint) {
addDrawCommand(new DrawPath(path, paint));
}
void SkDebugCanvas::drawPicture(SkPicture& picture) {
addDrawCommand(new DrawPicture(picture));
}
void SkDebugCanvas::drawPoints(PointMode mode, size_t count,
const SkPoint pts[], const SkPaint& paint) {
addDrawCommand(new DrawPoints(mode, count, pts, paint));
}
void SkDebugCanvas::drawPosText(const void* text, size_t byteLength,
const SkPoint pos[], const SkPaint& paint) {
addDrawCommand(new DrawPosText(text, byteLength, pos, paint));
}
void SkDebugCanvas::drawPosTextH(const void* text, size_t byteLength,
const SkScalar xpos[], SkScalar constY, const SkPaint& paint) {
addDrawCommand(new DrawPosTextH(text, byteLength, xpos, constY, paint));
}
void SkDebugCanvas::drawRect(const SkRect& rect, const SkPaint& paint) {
// NOTE(chudy): Messing up when renamed to DrawRect... Why?
addDrawCommand(new DrawRectC(rect, paint));
}
void SkDebugCanvas::drawSprite(const SkBitmap& bitmap, int left, int top,
const SkPaint* paint = NULL) {
addDrawCommand(new DrawSprite(bitmap, left, top, paint));
}
void SkDebugCanvas::drawText(const void* text, size_t byteLength, SkScalar x,
SkScalar y, const SkPaint& paint) {
addDrawCommand(new DrawTextC(text, byteLength, x, y, paint));
}
void SkDebugCanvas::drawTextOnPath(const void* text, size_t byteLength,
const SkPath& path, const SkMatrix* matrix, const SkPaint& paint) {
addDrawCommand(new DrawTextOnPath(text, byteLength, path, matrix, paint));
}
void SkDebugCanvas::drawVertices(VertexMode vmode, int vertexCount,
const SkPoint vertices[], const SkPoint texs[], const SkColor colors[],
SkXfermode*, const uint16_t indices[], int indexCount,
const SkPaint& paint) {
addDrawCommand(new DrawVertices(vmode, vertexCount, vertices, texs, colors,
NULL, indices, indexCount, paint));
}
void SkDebugCanvas::restore() {
addDrawCommand(new Restore());
}
bool SkDebugCanvas::rotate(SkScalar degrees) {
addDrawCommand(new Rotate(degrees));
return true;
}
int SkDebugCanvas::save(SaveFlags flags) {
addDrawCommand(new Save(flags));
return true;
}
int SkDebugCanvas::saveLayer(const SkRect* bounds, const SkPaint* paint,
SaveFlags flags) {
addDrawCommand(new SaveLayer(bounds, paint, flags));
return true;
}
bool SkDebugCanvas::scale(SkScalar sx, SkScalar sy) {
addDrawCommand(new Scale(sx, sy));
return true;
}
void SkDebugCanvas::setMatrix(const SkMatrix& matrix) {
addDrawCommand(new SetMatrix(matrix));
}
bool SkDebugCanvas::skew(SkScalar sx, SkScalar sy) {
addDrawCommand(new Skew(sx, sy));
return true;
}
bool SkDebugCanvas::translate(SkScalar dx, SkScalar dy) {
addDrawCommand(new Translate(dx, dy));
return true;
}
void SkDebugCanvas::toggleCommand(int index, bool toggle) {
SkASSERT(index < (int)commandVector.size());
commandVector[index]->setVisible(toggle);
}