2012-04-05 14:40:53 +00:00
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/*
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* Copyright 2012 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef GrProgramObj_DEFINED
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#define GrProgramObj_DEFINED
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#include "SkTArray.h"
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#include "GrFakeRefObj.h"
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class GrShaderObj;
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2012-04-16 16:24:35 +00:00
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////////////////////////////////////////////////////////////////////////////////
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class GrProgramObj : public GrFakeRefObj {
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GR_DEFINE_CREATOR(GrProgramObj);
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public:
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GrProgramObj()
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: GrFakeRefObj()
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, fInUse(false) {}
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void AttachShader(GrShaderObj *shader);
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2015-03-26 01:17:31 +00:00
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void deleteAction() override;
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2012-04-16 16:24:35 +00:00
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// TODO: this flag system won't work w/ multiple contexts!
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void setInUse() { fInUse = true; }
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void resetInUse() { fInUse = false; }
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bool getInUse() const { return fInUse; }
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protected:
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private:
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SkTArray<GrShaderObj *> fShaders;
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bool fInUse; // has this program been activated by a glUseProgram call?
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typedef GrFakeRefObj INHERITED;
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};
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2012-04-05 14:40:53 +00:00
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#endif // GrProgramObj_DEFINED
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