2019-10-28 17:22:11 +00:00
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/*
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* Copyright 2019 Google LLC
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "bench/Benchmark.h"
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#include "include/core/SkCanvas.h"
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#include "include/core/SkImage.h"
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#include "include/core/SkPaint.h"
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#include "include/gpu/GrContext.h"
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#include "include/utils/SkRandom.h"
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#include "src/gpu/GrRenderTargetContext.h"
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#include "src/gpu/SkGr.h"
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// Benchmarks that exercise the bulk image and solid color quad APIs, under a variety of patterns:
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enum class ImageMode {
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kShared, // 1. One shared image referenced by every rectangle
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kUnique, // 2. Unique image for every rectangle
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kNone // 3. No image, solid color shading per rectangle
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};
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// X
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enum class DrawMode {
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kBatch, // Bulk API submission, one call to draw every rectangle
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kRef, // One standard SkCanvas draw call per rectangle
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kQuad // One experimental draw call per rectangle, only for solid color draws
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};
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// X
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enum class RectangleLayout {
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kRandom, // Random overlapping rectangles
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kGrid // Small, non-overlapping rectangles in a grid covering the output surface
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};
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// Benchmark runner that can be configured by template arguments.
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template<int kRectCount, RectangleLayout kLayout, ImageMode kImageMode, DrawMode kDrawMode>
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class BulkRectBench : public Benchmark {
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public:
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static_assert(kImageMode == ImageMode::kNone || kDrawMode != DrawMode::kQuad,
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"kQuad only supported for solid color draws");
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static constexpr int kWidth = 1024;
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static constexpr int kHeight = 1024;
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// There will either be 0 images, 1 image, or 1 image per rect
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static constexpr int kImageCount = kImageMode == ImageMode::kShared ?
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1 : (kImageMode == ImageMode::kNone ? 0 : kRectCount);
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bool isSuitableFor(Backend backend) override {
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if (kDrawMode == DrawMode::kBatch && kImageMode == ImageMode::kNone) {
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// Currently the bulk color quad API is only available on GrRenderTargetContext
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return backend == kGPU_Backend;
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} else {
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return this->INHERITED::isSuitableFor(backend);
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}
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}
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protected:
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SkRect fRects[kRectCount];
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sk_sp<SkImage> fImages[kImageCount];
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SkColor4f fColors[kRectCount];
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SkString fName;
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void computeName() {
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fName = "bulkrect";
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fName.appendf("_%d", kRectCount);
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if (kLayout == RectangleLayout::kRandom) {
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fName.append("_random");
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} else {
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fName.append("_grid");
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}
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if (kImageMode == ImageMode::kShared) {
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fName.append("_sharedimage");
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} else if (kImageMode == ImageMode::kUnique) {
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fName.append("_uniqueimages");
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} else {
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fName.append("_solidcolor");
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}
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if (kDrawMode == DrawMode::kBatch) {
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fName.append("_batch");
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} else if (kDrawMode == DrawMode::kRef) {
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fName.append("_ref");
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} else {
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fName.append("_quad");
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}
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}
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void drawImagesBatch(SkCanvas* canvas) const {
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SkASSERT(kImageMode != ImageMode::kNone);
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SkASSERT(kDrawMode == DrawMode::kBatch);
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SkCanvas::ImageSetEntry batch[kRectCount];
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for (int i = 0; i < kRectCount; ++i) {
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int imageIndex = kImageMode == ImageMode::kShared ? 0 : i;
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batch[i].fImage = fImages[imageIndex];
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batch[i].fSrcRect = SkRect::MakeIWH(fImages[imageIndex]->width(),
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fImages[imageIndex]->height());
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batch[i].fDstRect = fRects[i];
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batch[i].fAAFlags = SkCanvas::kAll_QuadAAFlags;
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}
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SkPaint paint;
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paint.setAntiAlias(true);
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paint.setFilterQuality(kLow_SkFilterQuality);
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canvas->experimental_DrawEdgeAAImageSet(batch, kRectCount, nullptr, nullptr, &paint,
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SkCanvas::kFast_SrcRectConstraint);
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}
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void drawImagesRef(SkCanvas* canvas) const {
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SkASSERT(kImageMode != ImageMode::kNone);
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SkASSERT(kDrawMode == DrawMode::kRef);
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SkPaint paint;
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paint.setAntiAlias(true);
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paint.setFilterQuality(kLow_SkFilterQuality);
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for (int i = 0; i < kRectCount; ++i) {
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int imageIndex = kImageMode == ImageMode::kShared ? 0 : i;
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SkIRect srcRect = SkIRect::MakeWH(fImages[imageIndex]->width(),
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fImages[imageIndex]->height());
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canvas->drawImageRect(fImages[imageIndex].get(), srcRect, fRects[i], &paint,
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SkCanvas::kFast_SrcRectConstraint);
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}
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}
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void drawSolidColorsBatch(SkCanvas* canvas) const {
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SkASSERT(kImageMode == ImageMode::kNone);
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SkASSERT(kDrawMode == DrawMode::kBatch);
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GrContext* context = canvas->getGrContext();
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SkASSERT(context);
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GrRenderTargetContext::QuadSetEntry batch[kRectCount];
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for (int i = 0; i < kRectCount; ++i) {
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batch[i].fRect = fRects[i];
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batch[i].fColor = fColors[i].premul();
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batch[i].fLocalMatrix = SkMatrix::I();
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batch[i].fAAFlags = GrQuadAAFlags::kAll;
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}
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SkPaint paint;
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paint.setColor(SK_ColorWHITE);
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paint.setAntiAlias(true);
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GrRenderTargetContext* rtc = canvas->internal_private_accessTopLayerRenderTargetContext();
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SkMatrix view = canvas->getTotalMatrix();
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2020-04-15 20:43:00 +00:00
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SkSimpleMatrixProvider matrixProvider(view);
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2019-10-28 17:22:11 +00:00
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GrPaint grPaint;
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2020-04-15 20:43:00 +00:00
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SkPaintToGrPaint(context, rtc->colorInfo(), paint, matrixProvider, &grPaint);
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2020-05-29 13:54:07 +00:00
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rtc->drawQuadSet(nullptr, std::move(grPaint), GrAA::kYes, view, batch, kRectCount);
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2019-10-28 17:22:11 +00:00
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}
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void drawSolidColorsRef(SkCanvas* canvas) const {
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SkASSERT(kImageMode == ImageMode::kNone);
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SkASSERT(kDrawMode == DrawMode::kRef || kDrawMode == DrawMode::kQuad);
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SkPaint paint;
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paint.setAntiAlias(true);
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for (int i = 0; i < kRectCount; ++i) {
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if (kDrawMode == DrawMode::kRef) {
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paint.setColor4f(fColors[i]);
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canvas->drawRect(fRects[i], paint);
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} else {
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canvas->experimental_DrawEdgeAAQuad(fRects[i], nullptr, SkCanvas::kAll_QuadAAFlags,
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fColors[i], SkBlendMode::kSrcOver);
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}
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}
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}
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const char* onGetName() override {
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if (fName.isEmpty()) {
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this->computeName();
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}
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return fName.c_str();
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}
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void onDelayedSetup() override {
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static constexpr SkScalar kMinRectSize = 0.2f;
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static constexpr SkScalar kMaxRectSize = 300.f;
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SkRandom rand;
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for (int i = 0; i < kRectCount; i++) {
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if (kLayout == RectangleLayout::kRandom) {
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SkScalar w = rand.nextF() * (kMaxRectSize - kMinRectSize) + kMinRectSize;
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SkScalar h = rand.nextF() * (kMaxRectSize - kMinRectSize) + kMinRectSize;
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SkScalar x = rand.nextF() * (kWidth - w);
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SkScalar y = rand.nextF() * (kHeight - h);
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fRects[i].setXYWH(x, y, w, h);
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} else {
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int gridSize = SkScalarCeilToInt(SkScalarSqrt(kRectCount));
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SkASSERT(gridSize * gridSize >= kRectCount);
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SkScalar w = (kWidth - 1.f) / gridSize;
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SkScalar h = (kHeight - 1.f) / gridSize;
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SkScalar x = (i % gridSize) * w + 0.5f; // Offset to ensure AA doesn't get disabled
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SkScalar y = (i / gridSize) * h + 0.5f;
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fRects[i].setXYWH(x, y, w, h);
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}
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// Make sure we don't extend outside the render target, don't want to include clipping
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// in the benchmark.
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SkASSERT(SkRect::MakeWH(kWidth, kHeight).contains(fRects[i]));
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fColors[i] = {rand.nextF(), rand.nextF(), rand.nextF(), 1.f};
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}
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}
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void onPerCanvasPreDraw(SkCanvas* canvas) override {
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// Push the skimages to the GPU when using the GPU backend so that the texture creation is
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// not part of the bench measurements. Always remake the images since they are so simple,
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// and since they are context-specific, this works when the bench runs multiple GPU backends
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GrContext* context = canvas->getGrContext();
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for (int i = 0; i < kImageCount; ++i) {
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SkBitmap bm;
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bm.allocN32Pixels(256, 256);
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bm.eraseColor(fColors[i].toSkColor());
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auto image = SkImage::MakeFromBitmap(bm);
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fImages[i] = context ? image->makeTextureImage(context) : std::move(image);
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}
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}
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void onDraw(int loops, SkCanvas* canvas) override {
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for (int i = 0; i < loops; i++) {
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if (kImageMode == ImageMode::kNone) {
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if (kDrawMode == DrawMode::kBatch) {
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this->drawSolidColorsBatch(canvas);
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} else {
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this->drawSolidColorsRef(canvas);
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}
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} else {
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if (kDrawMode == DrawMode::kBatch) {
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this->drawImagesBatch(canvas);
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} else {
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this->drawImagesRef(canvas);
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}
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}
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}
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}
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SkIPoint onGetSize() override {
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return { kWidth, kHeight };
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}
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typedef Benchmark INHERITED;
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};
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// constructor call is wrapped in () so the macro doesn't break parsing the commas in the template
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#define ADD_BENCH(n, layout, imageMode, drawMode) \
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DEF_BENCH( return (new BulkRectBench<n, layout, imageMode, drawMode>()); )
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#define ADD_BENCH_FAMILY(n, layout) \
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ADD_BENCH(n, layout, ImageMode::kShared, DrawMode::kBatch) \
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ADD_BENCH(n, layout, ImageMode::kShared, DrawMode::kRef) \
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ADD_BENCH(n, layout, ImageMode::kUnique, DrawMode::kBatch) \
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ADD_BENCH(n, layout, ImageMode::kUnique, DrawMode::kRef) \
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ADD_BENCH(n, layout, ImageMode::kNone, DrawMode::kBatch) \
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ADD_BENCH(n, layout, ImageMode::kNone, DrawMode::kRef) \
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ADD_BENCH(n, layout, ImageMode::kNone, DrawMode::kQuad)
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ADD_BENCH_FAMILY(1000, RectangleLayout::kRandom)
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ADD_BENCH_FAMILY(1000, RectangleLayout::kGrid)
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#undef ADD_BENCH_FAMILY
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#undef ADD_BENCH
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