skia2/tests/graphite/UniformTest.cpp

95 lines
3.4 KiB
C++
Raw Normal View History

/*
* Copyright 2021 Google LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "tests/Test.h"
#include "experimental/graphite/src/ContextUtils.h"
#include "experimental/graphite/src/UniformCache.h"
#include "include/core/SkPaint.h"
#include "include/effects/SkGradientShader.h"
namespace {
std::tuple<SkPaint, int> create_paint(skgpu::Combination combo) {
SkPoint pts[2] = {{-100, -100},
{100, 100}};
SkColor colors[2] = {SK_ColorRED, SK_ColorGREEN};
SkScalar offsets[2] = {0.0f, 1.0f};
sk_sp<SkShader> s;
int numUniforms = 0;
switch (combo.fShaderType) {
case skgpu::ShaderCombo::ShaderType::kNone:
numUniforms += 1;
break;
case skgpu::ShaderCombo::ShaderType::kLinearGradient:
s = SkGradientShader::MakeLinear(pts, colors, offsets, 2, combo.fTileMode);
numUniforms += 6;
break;
case skgpu::ShaderCombo::ShaderType::kRadialGradient:
s = SkGradientShader::MakeRadial({0, 0}, 100, colors, offsets, 2, combo.fTileMode);
numUniforms += 6;
break;
case skgpu::ShaderCombo::ShaderType::kSweepGradient:
s = SkGradientShader::MakeSweep(0, 0, colors, offsets, 2, combo.fTileMode,
0, 359, 0, nullptr);
numUniforms += 6;
break;
case skgpu::ShaderCombo::ShaderType::kConicalGradient:
s = SkGradientShader::MakeTwoPointConical({100, 100}, 100,
{-100, -100}, 100,
colors, offsets, 2, combo.fTileMode);
numUniforms += 6;
break;
}
SkPaint p;
p.setColor(SK_ColorRED);
p.setShader(std::move(s));
p.setBlendMode(combo.fBlendMode);
return { p, numUniforms };
}
} // anonymous namespace
DEF_GRAPHITE_TEST(UniformTest, reporter) {
using namespace skgpu;
UniformCache cache;
for (auto s : { ShaderCombo::ShaderType::kNone,
ShaderCombo::ShaderType::kLinearGradient,
ShaderCombo::ShaderType::kRadialGradient,
ShaderCombo::ShaderType::kSweepGradient,
ShaderCombo::ShaderType::kConicalGradient }) {
for (auto tm: { SkTileMode::kClamp,
SkTileMode::kRepeat,
SkTileMode::kMirror,
SkTileMode::kDecal }) {
if (s == ShaderCombo::ShaderType::kNone) {
tm = SkTileMode::kRepeat; // the TileMode doesn't matter for this case
}
for (auto bm : { SkBlendMode::kSrc, SkBlendMode::kSrcOver }) {
Combination expected;
expected.fShaderType = s;
expected.fTileMode = tm;
expected.fBlendMode = bm;
auto [ p, expectedNumUniforms ] = create_paint(expected);
auto [ actual, ud] = ExtractCombo(&cache, p);
REPORTER_ASSERT(reporter, expected == actual);
REPORTER_ASSERT(reporter, expectedNumUniforms == ud->count());
for (int i = 0; i < ud->count(); ++i) {
REPORTER_ASSERT(reporter, ud->offset(i) >= 0 && ud->offset(i) < ud->dataSize());
}
REPORTER_ASSERT(reporter, ud->id() != UniformData::kInvalidUniformID);
}
}
}
}