62 lines
1.4 KiB
C++
62 lines
1.4 KiB
C++
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/*
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* Copyright 2018 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "SkSGScene.h"
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#include "SkCanvas.h"
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#include "SkMatrix.h"
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#include "SkPaint.h"
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#include "SkSGInvalidationController.h"
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#include "SkSGRenderNode.h"
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namespace sksg {
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Animator::Animator() = default;
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Animator::~Animator() = default;
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void Animator::tick(float t) {
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this->onTick(t);
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}
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std::unique_ptr<Scene> Scene::Make(sk_sp<RenderNode> root, AnimatorList&& anims) {
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return root ? std::unique_ptr<Scene>(new Scene(std::move(root), std::move(anims))) : nullptr;
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}
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Scene::Scene(sk_sp<RenderNode> root, AnimatorList&& animators)
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: fRoot(std::move(root))
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, fAnimators(std::move(animators)) {}
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Scene::~Scene() = default;
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void Scene::render(SkCanvas* canvas) const {
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InvalidationController ic;
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fRoot->revalidate(&ic, SkMatrix::I());
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fRoot->render(canvas);
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if (fShowInval) {
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SkPaint fill, stroke;
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fill.setAntiAlias(true);
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fill.setColor(0x40ff0000);
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stroke.setAntiAlias(true);
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stroke.setColor(0xffff0000);
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stroke.setStyle(SkPaint::kStroke_Style);
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for (const auto& r : ic) {
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canvas->drawRect(r, fill);
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canvas->drawRect(r, stroke);
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}
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}
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}
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void Scene::animate(float t) {
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for (const auto& anim : fAnimators) {
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anim->tick(t);
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}
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}
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} // namespace sksg
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