|
|
|
_out.sk_FragColor = (((((((_skTemp0 = _uniforms.I.x, _skTemp1 = _uniforms.N.x, _skTemp0 - 2 * _skTemp1 * _skTemp0 * _skTemp1) == expectedX && all(reflect(_uniforms.I.xy, _uniforms.N.xy) == expectedXY)) && all(reflect(_uniforms.I.xyz, _uniforms.N.xyz) == expectedXYZ)) && all(reflect(_uniforms.I, _uniforms.N) == expectedXYZW)) && -49.0 == expectedX) && all(float2(-169.0, 202.0) == expectedXY)) && all(float3(-379.0, 454.0, -529.0) == expectedXYZ)) && all(float4(-699.0, 838.0, -977.0, 1116.0) == expectedXYZW) ? _uniforms.colorGreen : _uniforms.colorRed;
|