skia2/gyp/dm.gyp

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# GYP for "dm" (Diamond Master, a.k.a Dungeon master, a.k.a GM 2).
# vim: set expandtab tabstop=4 shiftwidth=4
{
'includes': [ 'apptype_console.gypi' ],
'targets': [{
'target_name': 'dm',
'type': 'executable',
'include_dirs': [
'../bench',
'../dm',
'../gm',
'../tests',
Big Cleanup: SkBitmapFactory, SkLazyPixelRef, SkImageCache Removed SkBitmapFactory since no clients were using it. New cache selection mechanism can simply pass a SkDiscardableMemory::Factory into the SkDiscardablePixelRef if non-default SkDiscardableMemory should be used. Removed BitmapFactoryTest. SkDiscardableMemory::Factory interface. Android will need this functionality in the future inside their BitmapFactory. Removed SkLazyPixelRef, since it's functionality is now subsumed into SkDiscardablePixelRef. Removed LazyPixelRef test. Modified SkDiscardablePixelRef to optionally allow it to use a SkDiscardableMemory::Factory. This tiny change makes it a replacement for SkLazyPixelRef. This functioanlity is also necessary for moving Android over to SkDiscardablePixelRef from SkImageRef in a later CL. Added a test for this. SkDecodingImageGenerator::Install can optionally pass a factory in to SkDiscardablePixelRef. Removed SkImageCache, SkLruImageCache, and SkPurgeableImageCache. This functionality can be handled much more cleanly by SkDiscardableMemory. New SkDiscardableMemoryPool class to replace SkLruImageCache. In a later CL, we will replace SkImageRef_GlobalPool (used by android) as well. This is a concrete implementation of SkDiscardableMemory::Factory. Added a test for this. modified gm/factory.cpp to remove dependnce on SkBitmapFactory + SkLruImageCache. Now uses SkDecodingImageGenerator + SkDiscardablePixelRef + SkDiscardableMemoryPool. SkImageDecoder::Target replaces SkBitmapFactory::Target. The DecodeMemoryToTarget function may disappear in the future. Moved SkLazyCachingPixelRef::DecodeProc replaces SkBitmapFactory::DecodeProc. This is a short term change, since another CL changes SkLazyCachingPixelRef to use SkImageGenerator instead of DecodeProc. Modified DrawBitmapRectTest to use SkDiscardablePixelRef instead of SkLazyPixelRef. tools/LazyDecodeBitmap.cpp now uses SkDecodingImageGenerator + SkDiscardablePixelRef instead of a SkBitmapFactory. bench_pictures uses the Global SkDiscardableMemoryPool instead of a global gLruImageCache. R=reed@google.com, scroggo@google.com Review URL: https://codereview.chromium.org/103033002 git-svn-id: http://skia.googlecode.com/svn/trunk@12515 2bbb7eff-a529-9590-31e7-b0007b416f81
2013-12-05 18:31:42 +00:00
'../src/images',
'../src/lazy',
'../src/core',
'../src/effects',
'../src/pipe/utils/',
'../src/utils',
'../src/utils/debugger',
'../tools',
],
'includes': [
'bench.gypi',
'gmslides.gypi',
'pathops_unittest.gypi',
'tests.gypi',
],
'sources': [
'../dm/DM.cpp',
'../dm/DMBenchTask.cpp',
'../dm/DMCpuGMTask.cpp',
Add support for reading a directory of images with --expectations (-r). DM writes out its images in a hierarchy that's a little different than GM, so this can't read GM's output. But it can read its own, written with -w. Example usage: $ out/Release/dm -w /tmp/baseline $ out/Release/dm -r /tmp/baseline -w /tmp/new (and optionally) $ mkdir /tmp/diff; out/Release/skdiff /tmp/baseline /tmp/new /tmp/diff GM's IndividualImageExpectationsSource and Expectations are a little too eager about decoding and hashing the expected images, so I took the opportunity to add DM::Expectations that mostly replaces skiagm::ExpectationsSource and skiagm::Expectations in DM. It mainly exists to move the image decoding and comparison off the main thread, which would otherwise be a major speed bottleneck. I tried to use skiagm code where possible. One notable place where I differed is in this new feature. When -r is a directory of images, DM does no hashing. It considerably faster to read the expected file into an SkBitmap and do a byte-for-byte comparison than to hash the two bitmaps and check those. The example usage above isn't quite working 100% yet. Expectations on some GMs fail, even with no binary change. I haven't pinned down whether this is due to - a bug in DM - flaky GMs - unthreadsafe GMs - flaky image decoding - unthreadsafe image decoding - something else but I intend to. Leon, Derek and I have suspected PNG decoding isn't threadsafe, but are as yet unable to prove it. I also seem to be able to cause malloc to fail on my laptop if I run too many configs at once, though I never seem to be using more than ~1G of RAM. Will track that down too. BUG= R=reed@google.com, bsalomon@google.com Author: mtklein@google.com Review URL: https://codereview.chromium.org/108963002 git-svn-id: http://skia.googlecode.com/svn/trunk@12596 2bbb7eff-a529-9590-31e7-b0007b416f81
2013-12-10 14:53:16 +00:00
'../dm/DMExpectationsTask.cpp',
'../dm/DMGpuGMTask.cpp',
'../dm/DMPipeTask.cpp',
'../dm/DMQuiltTask.cpp',
'../dm/DMRecordTask.cpp',
'../dm/DMReplayTask.cpp',
'../dm/DMReporter.cpp',
'../dm/DMSerializeTask.cpp',
'../dm/DMSKPTask.cpp',
'../dm/DMTask.cpp',
'../dm/DMTaskRunner.cpp',
'../dm/DMTestTask.cpp',
'../dm/DMUtil.cpp',
'../dm/DMWriteTask.cpp',
'../gm/gm.cpp',
'../gm/gm_expectations.cpp',
'../src/pipe/utils/SamplePipeControllers.cpp',
'../src/utils/debugger/SkDebugCanvas.cpp',
'../src/utils/debugger/SkDrawCommand.cpp',
'../src/utils/debugger/SkObjectParser.cpp',
],
'dependencies': [
'skia_lib.gyp:skia_lib',
'flags.gyp:flags',
'jsoncpp.gyp:jsoncpp',
'gputest.gyp:skgputest',
'record.gyp:*',
],
}]
}