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_out.sk_FragColor = (((((((_skTemp0 = _uniforms.I.x, _skTemp1 = _uniforms.N.x, _skTemp0 - 2 * _skTemp1 * _skTemp0 * _skTemp1) == expectedX && all(reflect(_uniforms.I.xy, _uniforms.N.xy) == expectedXY)) && all(reflect(_uniforms.I.xyz, _uniforms.N.xyz) == expectedXYZ)) && all(reflect(_uniforms.I, _uniforms.N) == expectedXYZW)) && -49.0h == expectedX) && all(half2(-169.0h, 202.0h) == expectedXY)) && all(half3(-379.0h, 454.0h, -529.0h) == expectedXYZ)) && all(half4(-699.0h, 838.0h, -977.0h, 1116.0h) == expectedXYZW) ? _uniforms.colorGreen : _uniforms.colorRed;
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