skia2/tests/sksl/intrinsics/Tanh.glsl

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out vec4 sk_FragColor;
uniform vec4 inputVal;
uniform vec4 expected;
uniform vec4 colorGreen;
uniform vec4 colorRed;
vec4 main() {
return ((((((tanh(inputVal.x) == expected.x && tanh(inputVal.xy) == expected.xy) && tanh(inputVal.xyz) == expected.xyz) && tanh(inputVal) == expected) && 0.0 == expected.x) && vec2(0.0, 0.0) == expected.xy) && vec3(0.0, 0.0, 0.0) == expected.xyz) && vec4(0.0, 0.0, 0.0, 0.0) == expected ? colorGreen : colorRed;
}