skia2/tests/sksl/shared/StaticIf.asm.frag

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2.2 KiB
GLSL
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OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %_entrypoint "_entrypoint" %sk_FragColor %sk_Clockwise
OpExecutionMode %_entrypoint OriginUpperLeft
OpName %sk_FragColor "sk_FragColor"
OpName %sk_Clockwise "sk_Clockwise"
OpName %_UniformBuffer "_UniformBuffer"
OpMemberName %_UniformBuffer 0 "colorRed"
OpMemberName %_UniformBuffer 1 "colorGreen"
OpName %_entrypoint "_entrypoint"
OpName %main "main"
OpName %result "result"
OpDecorate %sk_FragColor RelaxedPrecision
OpDecorate %sk_FragColor Location 0
OpDecorate %sk_FragColor Index 0
Revert "Refactored SPIR-V RelaxedPrecision handling" This reverts commit 9e476b798f03930b6bc7fb6eacab574f197e172d. Reason for revert: Angry Vulkan bots Original change's description: > Refactored SPIR-V RelaxedPrecision handling > > The RelaxedPrecision decoration is now handled by nextId(), to make it > easier to see all spots where a RelaxedPrecision decoration might be > necessary. The goal of this initial refactor is not to actually fix the > issues with RelaxedPrecision decorations, but rather to lay the > groundwork for doing so in followup CLs. > > The initial intent of this change was to not affect the SPIR-V at all, > saving modifications for followups, but there ended up being three kinds > of changes to the output: > > 1. Doing things at nextId() time rather than later means some > decorations move to an earlier spot in the output. This results in > diffs, but should not cause any behavioral changes. > 2. We were incorrectly tagging bools as RelaxedPrecision in some > situations. By funneling things through fewer code paths, the refactor > would have caused this to happen in even more situations, and the code > responsible for the bug was being rewritten in this CL anyway, so it > seemed worth just fixing the issue as part of this change. > 3. Funneling things through fewer code paths ended up adding > (correct) RelaxedPrecision modifiers to binary operations that had > previously been missing them. It seemed better to just let it happen > than to try to maintain bug-for-bug compatibility with the previous > approach. > > Change-Id: Ia9654d6b5754e2c797e02226660cb618c9189b36 > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/384318 > Commit-Queue: Ethan Nicholas <ethannicholas@google.com> > Reviewed-by: Brian Osman <brianosman@google.com> TBR=brianosman@google.com,ethannicholas@google.com,johnstiles@google.com Change-Id: I9ada728e5fd5798bc1179640560c2e6045b7efd1 No-Presubmit: true No-Tree-Checks: true No-Try: true Reviewed-on: https://skia-review.googlesource.com/c/skia/+/385158 Reviewed-by: Ethan Nicholas <ethannicholas@google.com> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
2021-03-15 21:24:32 +00:00
OpDecorate %sk_Clockwise RelaxedPrecision
OpDecorate %sk_Clockwise BuiltIn FrontFacing
OpMemberDecorate %_UniformBuffer 0 Offset 0
OpMemberDecorate %_UniformBuffer 0 RelaxedPrecision
OpMemberDecorate %_UniformBuffer 1 Offset 16
OpMemberDecorate %_UniformBuffer 1 RelaxedPrecision
OpDecorate %_UniformBuffer Block
OpDecorate %10 Binding 0
OpDecorate %10 DescriptorSet 0
OpDecorate %26 RelaxedPrecision
OpDecorate %29 RelaxedPrecision
OpDecorate %30 RelaxedPrecision
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%sk_FragColor = OpVariable %_ptr_Output_v4float Output
%bool = OpTypeBool
%_ptr_Input_bool = OpTypePointer Input %bool
%sk_Clockwise = OpVariable %_ptr_Input_bool Input
%_UniformBuffer = OpTypeStruct %v4float %v4float
%_ptr_Uniform__UniformBuffer = OpTypePointer Uniform %_UniformBuffer
%10 = OpVariable %_ptr_Uniform__UniformBuffer Uniform
%void = OpTypeVoid
%15 = OpTypeFunction %void
%18 = OpTypeFunction %v4float
%_ptr_Function_v4float = OpTypePointer Function %v4float
%_ptr_Uniform_v4float = OpTypePointer Uniform %v4float
%int = OpTypeInt 32 1
%int_0 = OpConstant %int 0
%int_1 = OpConstant %int 1
%_entrypoint = OpFunction %void None %15
%16 = OpLabel
%17 = OpFunctionCall %v4float %main
OpStore %sk_FragColor %17
OpReturn
OpFunctionEnd
%main = OpFunction %v4float None %18
%19 = OpLabel
%result = OpVariable %_ptr_Function_v4float Function
%22 = OpAccessChain %_ptr_Uniform_v4float %10 %int_0
%26 = OpLoad %v4float %22
OpStore %result %26
%27 = OpAccessChain %_ptr_Uniform_v4float %10 %int_1
%29 = OpLoad %v4float %27
OpStore %result %29
%30 = OpLoad %v4float %result
OpReturnValue %30
OpFunctionEnd