skia2/gm/giantbitmap.cpp

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/*
* Copyright 2011 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "gm.h"
#include "SkCanvas.h"
#include "SkColorPriv.h"
#include "SkShader.h"
/*
* Want to ensure that our bitmap sampler (in bitmap shader) keeps plenty of
* precision when scaling very large images (where the dx might get very small.
*/
#define W 2560
#define H 1600
class GiantBitmapGM : public skiagm::GM {
SkBitmap* fBM;
SkShader::TileMode fMode;
const SkBitmap& getBitmap() {
if (NULL == fBM) {
fBM = new SkBitmap;
fBM->setConfig(SkBitmap::kARGB_8888_Config, W, H);
fBM->allocPixels();
fBM->eraseColor(SK_ColorWHITE);
const SkColor colors[] = {
SK_ColorBLUE, SK_ColorRED, SK_ColorBLACK, SK_ColorGREEN
};
SkCanvas canvas(*fBM);
SkPaint paint;
paint.setAntiAlias(true);
paint.setStrokeWidth(SkIntToScalar(30));
for (int y = -H; y < H; y += 80) {
SkScalar yy = SkIntToScalar(y);
paint.setColor(colors[y/80 & 0x3]);
canvas.drawLine(0, yy, SkIntToScalar(W), yy + SkIntToScalar(W),
paint);
}
}
return *fBM;
}
public:
GiantBitmapGM(SkShader::TileMode mode) : fBM(NULL), fMode(mode) {}
virtual ~GiantBitmapGM() {
SkDELETE(fBM);
}
protected:
// work-around for bug http://code.google.com/p/skia/issues/detail?id=520
//
virtual uint32_t onGetFlags() const { return kSkipPDF_Flag; }
virtual SkString onShortName() {
SkString str("giantbitmap_");
switch (fMode) {
case SkShader::kClamp_TileMode:
str.append("clamp");
break;
case SkShader::kRepeat_TileMode:
str.append("repeat");
break;
case SkShader::kMirror_TileMode:
str.append("mirror");
break;
default:
break;
}
return str;
}
virtual SkISize onISize() { return SkISize::Make(640, 480); }
virtual void onDraw(SkCanvas* canvas) {
SkPaint paint;
SkShader* s = SkShader::CreateBitmapShader(getBitmap(), fMode, fMode);
SkMatrix m;
m.setScale(2*SK_Scalar1/3, 2*SK_Scalar1/3);
s->setLocalMatrix(m);
paint.setShader(s)->unref();
canvas->drawPaint(paint);
}
private:
typedef GM INHERITED;
};
///////////////////////////////////////////////////////////////////////////////
static skiagm::GM* G0(void*) { return new GiantBitmapGM(SkShader::kClamp_TileMode); }
static skiagm::GM* G1(void*) { return new GiantBitmapGM(SkShader::kRepeat_TileMode); }
static skiagm::GM* G2(void*) { return new GiantBitmapGM(SkShader::kMirror_TileMode); }
static skiagm::GMRegistry reg0(G0);
static skiagm::GMRegistry reg1(G1);
static skiagm::GMRegistry reg2(G2);