skia2/include/core/SkSamplingOptions.h

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/*
* Copyright 2020 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkImageSampling_DEFINED
#define SkImageSampling_DEFINED
#include "include/core/SkFilterQuality.h"
enum class SkFilterMode {
kNearest, // single sample point (nearest neighbor)
kLinear, // interporate between 2x2 sample points (bilinear interpolation)
};
enum class SkMipmapMode {
kNone, // ignore mipmap levels, sample from the "base"
kNearest, // sample from the nearest level
kLinear, // interpolate between the two nearest levels
};
/*
* Specify B and C (each between 0...1) to create a shader that applies the corresponding
* cubic reconstruction filter to the image.
*
* Example values:
* B = 1/3, C = 1/3 "Mitchell" filter
* B = 0, C = 1/2 "Catmull-Rom" filter
*
* See "Reconstruction Filters in Computer Graphics"
* Don P. Mitchell
* Arun N. Netravali
* 1988
* https://www.cs.utexas.edu/~fussell/courses/cs384g-fall2013/lectures/mitchell/Mitchell.pdf
*
* Desmos worksheet https://www.desmos.com/calculator/aghdpicrvr
* Nice overview https://entropymine.com/imageworsener/bicubic/
*/
struct SkCubicResampler {
float B, C;
};
struct SkSamplingOptions {
bool fUseCubic = false;
SkCubicResampler fCubic = {0, 0};
SkFilterMode fFilter = SkFilterMode::kNearest;
SkMipmapMode fMipmap = SkMipmapMode::kNone;
SkSamplingOptions() = default;
SkSamplingOptions(SkFilterMode fm, SkMipmapMode mm)
: fUseCubic(false)
, fFilter(fm)
, fMipmap(mm) {}
explicit SkSamplingOptions(const SkCubicResampler& cubic)
: fUseCubic(true)
, fCubic(cubic) {}
explicit SkSamplingOptions(SkFilterQuality);
};
#endif