2018-05-29 20:13:26 +00:00
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/*
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* Copyright 2018 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "DDLTileHelper.h"
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#include "DDLPromiseImageHelper.h"
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#include "SkCanvas.h"
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#include "SkDeferredDisplayListRecorder.h"
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#include "SkImage_Gpu.h"
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#include "SkPicture.h"
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#include "SkSurface.h"
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#include "SkSurfaceCharacterization.h"
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#include "SkTaskGroup.h"
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DDLTileHelper::TileData::TileData(sk_sp<SkSurface> s, const SkIRect& clip)
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: fSurface(std::move(s))
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, fClip(clip) {
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SkAssertResult(fSurface->characterize(&fCharacterization));
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}
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void DDLTileHelper::TileData::createTileSpecificSKP(SkData* compressedPictureData,
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const DDLPromiseImageHelper& helper) {
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2018-09-26 13:46:16 +00:00
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SkASSERT(!fReconstitutedPicture && !fDDLRecorder);
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2018-05-29 20:13:26 +00:00
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2018-09-26 13:46:16 +00:00
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// We need the tile's DDL recorder at this point so the created promise images will
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// point at the correct GrContext
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fDDLRecorder.reset(new SkDeferredDisplayListRecorder(fCharacterization));
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2018-05-29 20:13:26 +00:00
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2018-09-26 13:46:16 +00:00
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fReconstitutedPicture = helper.reinflateSKP(fDDLRecorder.get(),
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compressedPictureData,
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&fPromiseImages);
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2018-05-29 20:13:26 +00:00
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}
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void DDLTileHelper::TileData::createDDL() {
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SkASSERT(fReconstitutedPicture);
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SkASSERT(!fDisplayList);
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2018-09-26 13:46:16 +00:00
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SkCanvas* subCanvas = fDDLRecorder->getCanvas();
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2018-05-29 20:13:26 +00:00
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subCanvas->clipRect(SkRect::MakeWH(fClip.width(), fClip.height()));
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subCanvas->translate(-fClip.fLeft, -fClip.fTop);
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// Note: in this use case we only render a picture to the deferred canvas
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// but, more generally, clients will use arbitrary draw calls.
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subCanvas->drawPicture(fReconstitutedPicture);
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2018-09-26 13:46:16 +00:00
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fDisplayList = fDDLRecorder->detach();
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fDDLRecorder.reset();
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2018-05-29 20:13:26 +00:00
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}
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void DDLTileHelper::TileData::draw() {
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SkASSERT(fDisplayList);
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fSurface->draw(fDisplayList.get());
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}
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void DDLTileHelper::TileData::compose(SkCanvas* dst) {
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sk_sp<SkImage> img = fSurface->makeImageSnapshot();
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dst->save();
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dst->clipRect(SkRect::Make(fClip));
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dst->drawImage(std::move(img), fClip.fLeft, fClip.fTop);
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dst->restore();
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}
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void DDLTileHelper::TileData::reset() {
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// TODO: when DDLs are re-renderable we don't need to do this
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fDisplayList = nullptr;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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DDLTileHelper::DDLTileHelper(SkCanvas* canvas, const SkIRect& viewport, int numDivisions)
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: fNumDivisions(numDivisions) {
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SkASSERT(fNumDivisions > 0);
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fTiles.reserve(fNumDivisions*fNumDivisions);
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int xTileSize = viewport.width()/fNumDivisions;
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int yTileSize = viewport.height()/fNumDivisions;
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// Create the destination tiles
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for (int y = 0, yOff = 0; y < fNumDivisions; ++y, yOff += yTileSize) {
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int ySize = (y < fNumDivisions-1) ? yTileSize : viewport.height()-yOff;
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for (int x = 0, xOff = 0; x < fNumDivisions; ++x, xOff += xTileSize) {
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int xSize = (x < fNumDivisions-1) ? xTileSize : viewport.width()-xOff;
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SkIRect clip = SkIRect::MakeXYWH(xOff, yOff, xSize, ySize);
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SkASSERT(viewport.contains(clip));
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SkImageInfo tileII = SkImageInfo::MakeN32Premul(xSize, ySize);
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sk_sp<SkSurface> tileSurface = canvas->makeSurface(tileII);
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// TODO: this is here to deal w/ a resource allocator bug (skbug.com/8007). If all
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// the DDLs are flushed at the same time (w/o the composition draws) the allocator
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// feels free to reuse the backing GrSurfaces!
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tileSurface->flush();
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fTiles.push_back(TileData(std::move(tileSurface), clip));
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}
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}
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}
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void DDLTileHelper::createSKPPerTile(SkData* compressedPictureData,
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const DDLPromiseImageHelper& helper) {
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for (int i = 0; i < fTiles.count(); ++i) {
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fTiles[i].createTileSpecificSKP(compressedPictureData, helper);
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}
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}
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void DDLTileHelper::createDDLsInParallel() {
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#if 1
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2018-06-13 13:01:36 +00:00
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SkTaskGroup().batch(fTiles.count(), [&](int i) { fTiles[i].createDDL(); });
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SkTaskGroup().wait();
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2018-05-29 20:13:26 +00:00
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#else
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// Use this code path to debug w/o threads
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for (int i = 0; i < fTiles.count(); ++i) {
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fTiles[i].createDDL();
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}
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#endif
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}
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void DDLTileHelper::drawAllTilesAndFlush(GrContext* context, bool flush) {
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for (int i = 0; i < fTiles.count(); ++i) {
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fTiles[i].draw();
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}
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if (flush) {
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context->flush();
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}
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}
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void DDLTileHelper::composeAllTiles(SkCanvas* dstCanvas) {
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for (int i = 0; i < fTiles.count(); ++i) {
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fTiles[i].compose(dstCanvas);
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}
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}
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void DDLTileHelper::resetAllTiles() {
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for (int i = 0; i < fTiles.count(); ++i) {
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fTiles[i].reset();
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}
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}
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