skia2/tools/DDLTileHelper.cpp

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/*
* Copyright 2018 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "DDLTileHelper.h"
#include "DDLPromiseImageHelper.h"
#include "SkCanvas.h"
#include "SkDeferredDisplayListRecorder.h"
#include "SkImage_Gpu.h"
#include "SkPicture.h"
#include "SkSurface.h"
#include "SkSurfaceCharacterization.h"
#include "SkTaskGroup.h"
DDLTileHelper::TileData::TileData(sk_sp<SkSurface> s, const SkIRect& clip)
: fSurface(std::move(s))
, fClip(clip) {
SkAssertResult(fSurface->characterize(&fCharacterization));
}
void DDLTileHelper::TileData::createTileSpecificSKP(SkData* compressedPictureData,
const DDLPromiseImageHelper& helper) {
SkASSERT(!fReconstitutedPicture && !fDDLRecorder);
// We need the tile's DDL recorder at this point so the created promise images will
// point at the correct GrContext
fDDLRecorder.reset(new SkDeferredDisplayListRecorder(fCharacterization));
fReconstitutedPicture = helper.reinflateSKP(fDDLRecorder.get(),
compressedPictureData,
&fPromiseImages);
}
void DDLTileHelper::TileData::createDDL() {
SkASSERT(fReconstitutedPicture);
SkASSERT(!fDisplayList);
SkCanvas* subCanvas = fDDLRecorder->getCanvas();
subCanvas->clipRect(SkRect::MakeWH(fClip.width(), fClip.height()));
subCanvas->translate(-fClip.fLeft, -fClip.fTop);
// Note: in this use case we only render a picture to the deferred canvas
// but, more generally, clients will use arbitrary draw calls.
subCanvas->drawPicture(fReconstitutedPicture);
fDisplayList = fDDLRecorder->detach();
fDDLRecorder.reset();
}
void DDLTileHelper::TileData::draw() {
SkASSERT(fDisplayList);
fSurface->draw(fDisplayList.get());
}
void DDLTileHelper::TileData::compose(SkCanvas* dst) {
sk_sp<SkImage> img = fSurface->makeImageSnapshot();
dst->save();
dst->clipRect(SkRect::Make(fClip));
dst->drawImage(std::move(img), fClip.fLeft, fClip.fTop);
dst->restore();
}
void DDLTileHelper::TileData::reset() {
// TODO: when DDLs are re-renderable we don't need to do this
fDisplayList = nullptr;
}
///////////////////////////////////////////////////////////////////////////////////////////////////
DDLTileHelper::DDLTileHelper(SkCanvas* canvas, const SkIRect& viewport, int numDivisions)
: fNumDivisions(numDivisions) {
SkASSERT(fNumDivisions > 0);
fTiles.reserve(fNumDivisions*fNumDivisions);
int xTileSize = viewport.width()/fNumDivisions;
int yTileSize = viewport.height()/fNumDivisions;
// Create the destination tiles
for (int y = 0, yOff = 0; y < fNumDivisions; ++y, yOff += yTileSize) {
int ySize = (y < fNumDivisions-1) ? yTileSize : viewport.height()-yOff;
for (int x = 0, xOff = 0; x < fNumDivisions; ++x, xOff += xTileSize) {
int xSize = (x < fNumDivisions-1) ? xTileSize : viewport.width()-xOff;
SkIRect clip = SkIRect::MakeXYWH(xOff, yOff, xSize, ySize);
SkASSERT(viewport.contains(clip));
SkImageInfo tileII = SkImageInfo::MakeN32Premul(xSize, ySize);
sk_sp<SkSurface> tileSurface = canvas->makeSurface(tileII);
// TODO: this is here to deal w/ a resource allocator bug (skbug.com/8007). If all
// the DDLs are flushed at the same time (w/o the composition draws) the allocator
// feels free to reuse the backing GrSurfaces!
tileSurface->flush();
fTiles.push_back(TileData(std::move(tileSurface), clip));
}
}
}
void DDLTileHelper::createSKPPerTile(SkData* compressedPictureData,
const DDLPromiseImageHelper& helper) {
for (int i = 0; i < fTiles.count(); ++i) {
fTiles[i].createTileSpecificSKP(compressedPictureData, helper);
}
}
void DDLTileHelper::createDDLsInParallel() {
#if 1
SkTaskGroup().batch(fTiles.count(), [&](int i) { fTiles[i].createDDL(); });
SkTaskGroup().wait();
#else
// Use this code path to debug w/o threads
for (int i = 0; i < fTiles.count(); ++i) {
fTiles[i].createDDL();
}
#endif
}
void DDLTileHelper::drawAllTilesAndFlush(GrContext* context, bool flush) {
for (int i = 0; i < fTiles.count(); ++i) {
fTiles[i].draw();
}
if (flush) {
context->flush();
}
}
void DDLTileHelper::composeAllTiles(SkCanvas* dstCanvas) {
for (int i = 0; i < fTiles.count(); ++i) {
fTiles[i].compose(dstCanvas);
}
}
void DDLTileHelper::resetAllTiles() {
for (int i = 0; i < fTiles.count(); ++i) {
fTiles[i].reset();
}
}