/*
* Copyright 2014 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "RecordingBench.h"
#include "SkBBHFactory.h"
#include "SkLiteDL.h"
#include "SkLiteRecorder.h"
#include "SkPictureRecorder.h"
RecordingBench::RecordingBench(const char* name, const SkPicture* pic, bool useBBH, bool lite)
: fName(name)
, fUseBBH(useBBH) {
// Flatten the source picture in case it's trivially nested (useless for timing).
SkPictureRecorder rec;
pic->playback(rec.beginRecording(pic->cullRect(), nullptr,
SkPictureRecorder::kPlaybackDrawPicture_RecordFlag));
fSrc = rec.finishRecordingAsPicture();
// If we're recording into an SkLiteDL, also record _from_ one.
if (lite) {
fDL = SkLiteDL::New(pic->cullRect());
SkLiteRecorder r;
r.reset(fDL.get());
fSrc->playback(&r);
}
const char* RecordingBench::onGetName() {
return fName.c_str();
bool RecordingBench::isSuitableFor(Backend backend) {
return backend == kNonRendering_Backend;
SkIPoint RecordingBench::onGetSize() {
return SkIPoint::Make(SkScalarCeilToInt(fSrc->cullRect().width()),
SkScalarCeilToInt(fSrc->cullRect().height()));
void RecordingBench::onDraw(int loops, SkCanvas*) {
if (fDL) {
SkLiteRecorder rec;
while (loops --> 0) {
sk_sp<SkLiteDL> dl = SkLiteDL::New(fSrc->cullRect());
rec.reset(dl.get());
fDL->draw(&rec);
dl->makeThreadsafe();
} else {
SkRTreeFactory factory;
SkPictureRecorder recorder;
fSrc->playback(recorder.beginRecording(fSrc->cullRect(), fUseBBH ? &factory : nullptr));
(void)recorder.finishRecordingAsPicture();