2013-11-05 15:57:21 +00:00
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/*
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* Copyright 2013 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "gm.h"
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#include "SkBlurMask.h"
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#include "SkBlurMaskFilter.h"
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#include "SkCanvas.h"
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#include "SkColorFilter.h"
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#include "SkLayerDrawLooper.h"
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#include "SkPaint.h"
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#include "SkPath.h"
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#include "SkPoint.h"
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#include "SkRect.h"
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#include "SkRRect.h"
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#include "SkString.h"
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#include "SkXfermode.h"
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class BlurRoundRectGM : public skiagm::GM {
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public:
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BlurRoundRectGM(int width, int height,
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// X and Y radii for the upper left corner
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int ulX, int ulY,
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// X and Y radii for the upper right corner
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int urX, int urY,
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// X and Y radii for the lower right corner
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int lrX, int lrY,
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// X and Y radii for the lower left corner
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int llX, int llY,
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int scaleX, int scaleY)
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: fName("blurroundrect")
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, fWidth(width)
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, fHeight(height)
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, fScaleX(scaleX)
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, fScaleY(scaleY) {
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fName.appendf("-WH[%ix%i]-UL[%ix%i]-UR[%ix%i]-LR[%ix%i]-LL[%ix%i]-scale[%ix%i]",
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width, height,
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ulX, ulY,
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urX, urY,
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lrX, lrY,
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llX, llY,
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scaleX, scaleY);
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SkVector radii[4];
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radii[0].set(SkIntToScalar(ulX), SkIntToScalar(ulY));
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radii[1].set(SkIntToScalar(urX), SkIntToScalar(urY));
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radii[2].set(SkIntToScalar(lrX), SkIntToScalar(lrY));
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radii[3].set(SkIntToScalar(llX), SkIntToScalar(llY));
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SkRect r = SkRect::MakeWH(fWidth, fHeight);
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fRRect.setRectRadii(r, radii);
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}
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virtual SkString onShortName() SK_OVERRIDE {
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return fName;
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}
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virtual SkISize onISize() SK_OVERRIDE {
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SkISize size = this->getUnscaledSize();
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return SkISize::Make(SkScalarCeilToInt(SkScalarMul(size.fWidth, fScaleX)),
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SkScalarCeilToInt(SkScalarMul(size.fHeight, fScaleY)));
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}
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virtual void onDraw(SkCanvas* canvas) SK_OVERRIDE {
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canvas->scale(fScaleX, fScaleY);
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}
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const SkRRect& getRRect() const {
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return fRRect;
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}
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// The subclass will implement this to inform us how big they
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// draw before scaling.
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virtual SkISize getUnscaledSize() const = 0;
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// So subclasses can modify the name.
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SkString* getName() {
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return &fName;
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}
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private:
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SkString fName;
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const int fWidth;
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const int fHeight;
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const SkScalar fScaleX;
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const SkScalar fScaleY;
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SkRRect fRRect;
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typedef skiagm::GM INHERITED;
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};
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class SKPBlurRoundRectGM : public BlurRoundRectGM {
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public:
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SKPBlurRoundRectGM(int width, int height,
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int ulX, int ulY,
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int urX, int urY,
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int lrX, int lrY,
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int llX, int llY,
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int scaleX, int scaleY)
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: INHERITED(width, height, ulX, ulY, urX, urY, lrX, lrY, llX, llY, scaleX, scaleY) {
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this->getName()->prepend("skp-");
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}
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protected:
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virtual SkISize getUnscaledSize() const SK_OVERRIDE {
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return SkISize::Make(SkScalarCeilToInt(this->getRRect().rect().width()),
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SkScalarCeilToInt(this->getRRect().rect().height()));
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}
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virtual void onDraw(SkCanvas* canvas) SK_OVERRIDE {
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this->INHERITED::onDraw(canvas);
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SkLayerDrawLooper* looper = new SkLayerDrawLooper;
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{
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SkLayerDrawLooper::LayerInfo info;
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info.fFlagsMask = 0;
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info.fPaintBits = 40;
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info.fColorMode = SkXfermode::kSrc_Mode;
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info.fOffset = SkPoint::Make(SkIntToScalar(-1), SkIntToScalar(0));
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info.fPostTranslate = false;
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SkPaint* paint = looper->addLayerOnTop(info);
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SkMaskFilter* maskFilter = SkBlurMaskFilter::Create(SK_ScalarHalf,
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SkBlurMaskFilter::kNormal_BlurStyle,
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SkBlurMaskFilter::kHighQuality_BlurFlag);
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paint->setMaskFilter(maskFilter)->unref();
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SkColorFilter* colorFilter = SkColorFilter::CreateModeFilter((SkColor) 4279308561,
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SkXfermode::kSrcIn_Mode);
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paint->setColorFilter(colorFilter)->unref();
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paint->setColor((SkColor) 4278190080);
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}
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{
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SkLayerDrawLooper::LayerInfo info;
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looper->addLayerOnTop(info);
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}
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SkPaint paint;
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canvas->drawRect(this->getRRect().rect(), paint);
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paint.setLooper(looper)->unref();
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paint.setColor((SkColor) 4293848814);
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paint.setAntiAlias(true);
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canvas->drawRRect(this->getRRect(), paint);
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}
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private:
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typedef BlurRoundRectGM INHERITED;
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};
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class SimpleBlurRoundRectGM : public BlurRoundRectGM {
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public:
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SimpleBlurRoundRectGM(int width, int height,
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int blurRadius, int cornerRadius,
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int scaleX = 1, int scaleY = 1)
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: INHERITED(width, height, cornerRadius, cornerRadius,
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cornerRadius, cornerRadius, cornerRadius,
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cornerRadius, cornerRadius, cornerRadius, scaleX, scaleY)
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, fBlurRadius(blurRadius) {
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// For now at least, change the name to reflect only the
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// variables that are changing.
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this->getName()->printf("blurround-blur[%i]-corner[%i]-scale[%ix%i]", fBlurRadius, cornerRadius, scaleX, scaleY);
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}
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protected:
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virtual SkISize getUnscaledSize() const SK_OVERRIDE {
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return SkISize::Make(SkScalarCeilToInt(this->getRRect().rect().width() + 20),
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SkScalarCeilToInt(this->getRRect().rect().height() + 20));
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2013-11-05 15:57:21 +00:00
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}
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virtual void onDraw(SkCanvas* canvas) SK_OVERRIDE {
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// Handle the scaling.
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this->INHERITED::onDraw(canvas);
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canvas->translate(10, 10);
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SkMaskFilter* filter = SkBlurMaskFilter::Create(fBlurRadius,
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SkBlurMaskFilter::kNormal_BlurStyle);
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SkPaint paint;
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paint.setColor(SK_ColorBLUE);
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paint.setMaskFilter(filter)->unref();
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canvas->drawRRect(this->getRRect(), paint);
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}
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private:
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const int fBlurRadius;
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typedef BlurRoundRectGM INHERITED;
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};
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// Create one with dimensions/rounded corners based on the skp
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DEF_GM(return new SKPBlurRoundRectGM(600, 5514, 6, 6, 6, 6, 6, 6, 6, 6, 1, 1);)
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// Same radii, much smaller rectangle
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DEF_GM(return new SKPBlurRoundRectGM(100, 100, 6, 6, 6, 6, 6, 6, 6, 6, 2, 2);)
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// Rounded rect with two opposite corners with large radii, the other two
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// small.
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DEF_GM(return new SKPBlurRoundRectGM(100, 100, 30, 30, 10, 10, 30, 30, 10, 10, 3, 4);)
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DEF_GM(return new SKPBlurRoundRectGM(100, 100, 90, 90, 90, 90, 90, 90, 90, 90, 2, 3);)
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// Try a few blur values with a small corner radius
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DEF_GM(return new SimpleBlurRoundRectGM(100, 100, 1, 1));
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DEF_GM(return new SimpleBlurRoundRectGM(100, 100, 3, 1, 2, 2));
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DEF_GM(return new SimpleBlurRoundRectGM(100, 100, 6, 1));
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DEF_GM(return new SimpleBlurRoundRectGM(100, 100, 10, 1, 3, 3));
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// Now a few blur values with a larger corner radius
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DEF_GM(return new SimpleBlurRoundRectGM(100, 100, 1, 3, 2, 2));
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DEF_GM(return new SimpleBlurRoundRectGM(100, 100, 3, 3));
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DEF_GM(return new SimpleBlurRoundRectGM(100, 100, 6, 3, 3, 3));
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DEF_GM(return new SimpleBlurRoundRectGM(100, 100, 10, 3));
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// Even larger corner radius
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DEF_GM(return new SimpleBlurRoundRectGM(100, 100, 1, 6, 2, 4));
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DEF_GM(return new SimpleBlurRoundRectGM(100, 100, 3, 6));
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DEF_GM(return new SimpleBlurRoundRectGM(100, 100, 6, 6));
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DEF_GM(return new SimpleBlurRoundRectGM(100, 100, 10, 6, 1, 3));
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