skia2/bench/MathBench.cpp

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/*
* Copyright 2015 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "bench/Benchmark.h"
#include "include/core/SkMatrix.h"
#include "include/core/SkPaint.h"
#include "include/core/SkString.h"
#include "include/private/SkColorData.h"
#include "include/private/SkFixed.h"
#include "include/utils/SkRandom.h"
#include "src/core/SkMathPriv.h"
static float sk_fsel(float pred, float result_ge, float result_lt) {
return pred >= 0 ? result_ge : result_lt;
}
static float fast_floor(float x) {
// float big = sk_fsel(x, 0x1.0p+23, -0x1.0p+23);
float big = sk_fsel(x, (float)(1 << 23), -(float)(1 << 23));
return (x + big) - big;
}
class MathBench : public Benchmark {
enum {
kBuffer = 100,
};
SkString fName;
float fSrc[kBuffer], fDst[kBuffer];
public:
MathBench(const char name[]) {
fName.printf("math_%s", name);
SkRandom rand;
for (int i = 0; i < kBuffer; ++i) {
fSrc[i] = rand.nextSScalar1();
}
}
bool isSuitableFor(Backend backend) override {
return backend == kNonRendering_Backend;
}
virtual void performTest(float* SK_RESTRICT dst,
const float* SK_RESTRICT src,
int count) = 0;
protected:
virtual int mulLoopCount() const { return 1; }
const char* onGetName() override {
return fName.c_str();
}
void onDraw(int loops, SkCanvas*) override {
int n = loops * this->mulLoopCount();
for (int i = 0; i < n; i++) {
this->performTest(fDst, fSrc, kBuffer);
}
}
private:
using INHERITED = Benchmark;
};
class MathBenchU32 : public MathBench {
public:
MathBenchU32(const char name[]) : INHERITED(name) {}
protected:
virtual void performITest(uint32_t* SK_RESTRICT dst,
const uint32_t* SK_RESTRICT src,
int count) = 0;
void performTest(float* SK_RESTRICT dst, const float* SK_RESTRICT src, int count) override {
uint32_t* d = reinterpret_cast<uint32_t*>(dst);
const uint32_t* s = reinterpret_cast<const uint32_t*>(src);
this->performITest(d, s, count);
}
private:
using INHERITED = MathBench;
};
///////////////////////////////////////////////////////////////////////////////
class NoOpMathBench : public MathBench {
public:
NoOpMathBench() : INHERITED("noOp") {}
protected:
void performTest(float* SK_RESTRICT dst, const float* SK_RESTRICT src, int count) override {
for (int i = 0; i < count; ++i) {
dst[i] = src[i] + 1;
}
}
private:
using INHERITED = MathBench;
};
class SkRSqrtMathBench : public MathBench {
public:
SkRSqrtMathBench() : INHERITED("sk_float_rsqrt") {}
protected:
void performTest(float* SK_RESTRICT dst, const float* SK_RESTRICT src, int count) override {
for (int i = 0; i < count; ++i) {
dst[i] = sk_float_rsqrt(src[i]);
}
}
private:
using INHERITED = MathBench;
};
class SlowISqrtMathBench : public MathBench {
public:
SlowISqrtMathBench() : INHERITED("slowIsqrt") {}
protected:
void performTest(float* SK_RESTRICT dst, const float* SK_RESTRICT src, int count) override {
for (int i = 0; i < count; ++i) {
dst[i] = 1.0f / sk_float_sqrt(src[i]);
}
}
private:
using INHERITED = MathBench;
};
class FastISqrtMathBench : public MathBench {
public:
FastISqrtMathBench() : INHERITED("fastIsqrt") {}
protected:
void performTest(float* SK_RESTRICT dst, const float* SK_RESTRICT src, int count) override {
for (int i = 0; i < count; ++i) {
dst[i] = sk_float_rsqrt(src[i]);
}
}
private:
using INHERITED = MathBench;
};
static inline uint32_t QMul64(uint32_t value, U8CPU alpha) {
SkASSERT((uint8_t)alpha == alpha);
const uint32_t mask = 0xFF00FF;
uint64_t tmp = value;
tmp = (tmp & mask) | ((tmp & ~mask) << 24);
tmp *= alpha;
return (uint32_t) (((tmp >> 8) & mask) | ((tmp >> 32) & ~mask));
}
class QMul64Bench : public MathBenchU32 {
public:
QMul64Bench() : INHERITED("qmul64") {}
protected:
void performITest(uint32_t* SK_RESTRICT dst,
const uint32_t* SK_RESTRICT src,
int count) override {
for (int i = 0; i < count; ++i) {
dst[i] = QMul64(src[i], (uint8_t)i);
}
}
private:
using INHERITED = MathBenchU32;
};
class QMul32Bench : public MathBenchU32 {
public:
QMul32Bench() : INHERITED("qmul32") {}
protected:
void performITest(uint32_t* SK_RESTRICT dst,
const uint32_t* SK_RESTRICT src,
int count) override {
for (int i = 0; i < count; ++i) {
dst[i] = SkAlphaMulQ(src[i], (uint8_t)i);
}
}
private:
using INHERITED = MathBenchU32;
};
///////////////////////////////////////////////////////////////////////////////
static bool isFinite_int(float x) {
uint32_t bits = SkFloat2Bits(x); // need unsigned for our shifts
int exponent = bits << 1 >> 24;
return exponent != 0xFF;
}
static bool isFinite_float(float x) {
return SkToBool(sk_float_isfinite(x));
}
static bool isFinite_mulzero(float x) {
float y = x * 0;
return y == y;
}
static bool isfinite_and_int(const float data[4]) {
return isFinite_int(data[0]) && isFinite_int(data[1]) && isFinite_int(data[2]) && isFinite_int(data[3]);
}
static bool isfinite_and_float(const float data[4]) {
return isFinite_float(data[0]) && isFinite_float(data[1]) && isFinite_float(data[2]) && isFinite_float(data[3]);
}
static bool isfinite_and_mulzero(const float data[4]) {
return isFinite_mulzero(data[0]) && isFinite_mulzero(data[1]) && isFinite_mulzero(data[2]) && isFinite_mulzero(data[3]);
}
#define mulzeroadd(data) (data[0]*0 + data[1]*0 + data[2]*0 + data[3]*0)
static bool isfinite_plus_int(const float data[4]) {
return isFinite_int(mulzeroadd(data));
}
static bool isfinite_plus_float(const float data[4]) {
return !sk_float_isnan(mulzeroadd(data));
}
static bool isfinite_plus_mulzero(const float data[4]) {
float x = mulzeroadd(data);
return x == x;
}
typedef bool (*IsFiniteProc)(const float[]);
#define MAKEREC(name) { name, #name }
static const struct {
IsFiniteProc fProc;
const char* fName;
} gRec[] = {
MAKEREC(isfinite_and_int),
MAKEREC(isfinite_and_float),
MAKEREC(isfinite_and_mulzero),
MAKEREC(isfinite_plus_int),
MAKEREC(isfinite_plus_float),
MAKEREC(isfinite_plus_mulzero),
};
#undef MAKEREC
static bool isFinite(const SkRect& r) {
// x * 0 will be NaN iff x is infinity or NaN.
// a + b will be NaN iff either a or b is NaN.
float value = r.fLeft * 0 + r.fTop * 0 + r.fRight * 0 + r.fBottom * 0;
// value is either NaN or it is finite (zero).
// value==value will be true iff value is not NaN
return value == value;
}
class IsFiniteBench : public Benchmark {
enum {
N = 1000,
};
float fData[N];
public:
IsFiniteBench(int index) {
SkRandom rand;
for (int i = 0; i < N; ++i) {
fData[i] = rand.nextSScalar1();
}
if (index < 0) {
fProc = nullptr;
fName = "isfinite_rect";
} else {
fProc = gRec[index].fProc;
fName = gRec[index].fName;
}
}
bool isSuitableFor(Backend backend) override {
return backend == kNonRendering_Backend;
}
protected:
void onDraw(int loops, SkCanvas*) override {
IsFiniteProc proc = fProc;
const float* data = fData;
// do this so the compiler won't throw away the function call
int counter = 0;
if (proc) {
for (int j = 0; j < loops; ++j) {
for (int i = 0; i < N - 4; ++i) {
counter += proc(&data[i]);
}
}
} else {
for (int j = 0; j < loops; ++j) {
for (int i = 0; i < N - 4; ++i) {
const SkRect* r = reinterpret_cast<const SkRect*>(&data[i]);
if (false) { // avoid bit rot, suppress warning
isFinite(*r);
}
counter += r->isFinite();
}
}
}
SkPaint paint;
if (paint.getAlpha() == 0) {
SkDebugf("%d\n", counter);
}
}
const char* onGetName() override {
return fName;
}
private:
IsFiniteProc fProc;
const char* fName;
using INHERITED = Benchmark;
};
class FloorBench : public Benchmark {
enum {
ARRAY = 1000,
};
float fData[ARRAY];
bool fFast;
public:
FloorBench(bool fast) : fFast(fast) {
SkRandom rand;
for (int i = 0; i < ARRAY; ++i) {
fData[i] = rand.nextSScalar1();
}
if (fast) {
fName = "floor_fast";
} else {
fName = "floor_std";
}
}
bool isSuitableFor(Backend backend) override {
return backend == kNonRendering_Backend;
}
virtual void process(float) {}
protected:
void onDraw(int loops, SkCanvas*) override {
SkRandom rand;
float accum = 0;
const float* data = fData;
if (fFast) {
for (int j = 0; j < loops; ++j) {
for (int i = 0; i < ARRAY; ++i) {
accum += fast_floor(data[i]);
}
this->process(accum);
}
} else {
for (int j = 0; j < loops; ++j) {
for (int i = 0; i < ARRAY; ++i) {
accum += sk_float_floor(data[i]);
}
this->process(accum);
}
}
}
const char* onGetName() override {
return fName;
}
private:
const char* fName;
using INHERITED = Benchmark;
};
class CLZBench : public Benchmark {
enum {
ARRAY = 1000,
};
uint32_t fData[ARRAY];
bool fUsePortable;
public:
CLZBench(bool usePortable) : fUsePortable(usePortable) {
SkRandom rand;
for (int i = 0; i < ARRAY; ++i) {
fData[i] = rand.nextU();
}
if (fUsePortable) {
fName = "clz_portable";
} else {
fName = "clz_intrinsic";
}
}
bool isSuitableFor(Backend backend) override {
return backend == kNonRendering_Backend;
}
// just so the compiler doesn't remove our loops
virtual void process(int) {}
protected:
void onDraw(int loops, SkCanvas*) override {
int accum = 0;
if (fUsePortable) {
for (int j = 0; j < loops; ++j) {
for (int i = 0; i < ARRAY; ++i) {
accum += SkCLZ_portable(fData[i]);
}
this->process(accum);
}
} else {
for (int j = 0; j < loops; ++j) {
for (int i = 0; i < ARRAY; ++i) {
accum += SkCLZ(fData[i]);
}
this->process(accum);
}
}
}
const char* onGetName() override {
return fName;
}
private:
const char* fName;
using INHERITED = Benchmark;
};
class CTZBench : public Benchmark {
enum {
ARRAY = 1000,
};
uint32_t fData[ARRAY];
bool fUsePortable;
public:
CTZBench(bool usePortable) : fUsePortable(usePortable) {
SkRandom rand;
for (int i = 0; i < ARRAY; ++i) {
fData[i] = rand.nextU();
}
if (fUsePortable) {
fName = "ctz_portable";
} else {
fName = "ctz_intrinsic";
}
}
bool isSuitableFor(Backend backend) override {
return backend == kNonRendering_Backend;
}
// just so the compiler doesn't remove our loops
virtual void process(int) {}
protected:
void onDraw(int loops, SkCanvas*) override {
int accum = 0;
if (fUsePortable) {
for (int j = 0; j < loops; ++j) {
for (int i = 0; i < ARRAY; ++i) {
accum += SkCTZ_portable(fData[i]);
}
this->process(accum);
}
} else {
for (int j = 0; j < loops; ++j) {
for (int i = 0; i < ARRAY; ++i) {
accum += SkCTZ(fData[i]);
}
this->process(accum);
}
}
}
const char* onGetName() override {
return fName;
}
private:
const char* fName;
using INHERITED = Benchmark;
};
///////////////////////////////////////////////////////////////////////////////
class NormalizeBench : public Benchmark {
enum {
ARRAY =1000,
};
SkVector fVec[ARRAY];
public:
NormalizeBench() {
SkRandom rand;
for (int i = 0; i < ARRAY; ++i) {
fVec[i].set(rand.nextSScalar1(), rand.nextSScalar1());
}
fName = "point_normalize";
}
bool isSuitableFor(Backend backend) override {
return backend == kNonRendering_Backend;
}
// just so the compiler doesn't remove our loops
virtual void process(int) {}
protected:
void onDraw(int loops, SkCanvas*) override {
int accum = 0;
for (int j = 0; j < loops; ++j) {
for (int i = 0; i < ARRAY; ++i) {
accum += fVec[i].normalize();
}
this->process(accum);
}
}
const char* onGetName() override {
return fName;
}
private:
const char* fName;
using INHERITED = Benchmark;
};
///////////////////////////////////////////////////////////////////////////////
class FixedMathBench : public Benchmark {
enum {
N = 1000,
};
float fData[N];
SkFixed fResult[N];
public:
FixedMathBench() {
SkRandom rand;
for (int i = 0; i < N; ++i) {
fData[i] = rand.nextSScalar1();
}
}
bool isSuitableFor(Backend backend) override {
return backend == kNonRendering_Backend;
}
protected:
void onDraw(int loops, SkCanvas*) override {
for (int j = 0; j < loops; ++j) {
for (int i = 0; i < N - 4; ++i) {
fResult[i] = SkFloatToFixed(fData[i]);
}
}
SkPaint paint;
if (paint.getAlpha() == 0) {
SkDebugf("%d\n", fResult[0]);
}
}
const char* onGetName() override {
return "float_to_fixed";
}
private:
using INHERITED = Benchmark;
};
///////////////////////////////////////////////////////////////////////////////
template <typename T>
class DivModBench : public Benchmark {
SkString fName;
public:
explicit DivModBench(const char* name) {
fName.printf("divmod_%s", name);
}
bool isSuitableFor(Backend backend) override {
return backend == kNonRendering_Backend;
}
protected:
const char* onGetName() override {
return fName.c_str();
}
void onDraw(int loops, SkCanvas*) override {
volatile T a = 0, b = 0;
T div = 0, mod = 0;
for (int i = 0; i < loops; i++) {
if ((T)i == 0) continue; // Small T will wrap around.
SkTDivMod((T)(i+1), (T)i, &div, &mod);
a ^= div;
b ^= mod;
}
}
};
DEF_BENCH(return new DivModBench<uint8_t>("uint8_t"))
DEF_BENCH(return new DivModBench<uint16_t>("uint16_t"))
DEF_BENCH(return new DivModBench<uint32_t>("uint32_t"))
DEF_BENCH(return new DivModBench<uint64_t>("uint64_t"))
DEF_BENCH(return new DivModBench<int8_t>("int8_t"))
DEF_BENCH(return new DivModBench<int16_t>("int16_t"))
DEF_BENCH(return new DivModBench<int32_t>("int32_t"))
DEF_BENCH(return new DivModBench<int64_t>("int64_t"))
///////////////////////////////////////////////////////////////////////////////
DEF_BENCH( return new NoOpMathBench(); )
DEF_BENCH( return new SkRSqrtMathBench(); )
DEF_BENCH( return new SlowISqrtMathBench(); )
DEF_BENCH( return new FastISqrtMathBench(); )
DEF_BENCH( return new QMul64Bench(); )
DEF_BENCH( return new QMul32Bench(); )
DEF_BENCH( return new IsFiniteBench(-1); )
DEF_BENCH( return new IsFiniteBench(0); )
DEF_BENCH( return new IsFiniteBench(1); )
DEF_BENCH( return new IsFiniteBench(2); )
DEF_BENCH( return new IsFiniteBench(3); )
DEF_BENCH( return new IsFiniteBench(4); )
DEF_BENCH( return new IsFiniteBench(5); )
DEF_BENCH( return new FloorBench(false); )
DEF_BENCH( return new FloorBench(true); )
DEF_BENCH( return new CLZBench(false); )
DEF_BENCH( return new CLZBench(true); )
DEF_BENCH( return new CTZBench(false); )
DEF_BENCH( return new CTZBench(true); )
DEF_BENCH( return new NormalizeBench(); )
DEF_BENCH( return new FixedMathBench(); )
//////////////////////////////////////////////////////////////
#include "include/private/SkFloatBits.h"
class Floor2IntBench : public Benchmark {
enum {
ARRAY = 1000,
};
float fData[ARRAY];
const bool fSat;
public:
Floor2IntBench(bool sat) : fSat(sat) {
SkRandom rand;
for (int i = 0; i < ARRAY; ++i) {
fData[i] = SkBits2Float(rand.nextU());
}
if (sat) {
fName = "floor2int_sat";
} else {
fName = "floor2int_undef";
}
}
bool isSuitableFor(Backend backend) override {
return backend == kNonRendering_Backend;
}
// These exist to try to stop the compiler from detecting what we doing, and throwing
// parts away (or knowing exactly how big the loop counts are).
virtual void process(unsigned) {}
virtual int count() { return ARRAY; }
protected:
void onDraw(int loops, SkCanvas*) override {
// used unsigned to avoid undefined behavior if/when the += might overflow
unsigned accum = 0;
for (int j = 0; j < loops; ++j) {
int n = this->count();
if (fSat) {
for (int i = 0; i < n; ++i) {
accum += sk_float_floor2int(fData[i]);
}
} else {
for (int i = 0; i < n; ++i) {
accum += sk_float_floor2int_no_saturate(fData[i]);
}
}
this->process(accum);
}
}
const char* onGetName() override { return fName; }
private:
const char* fName;
using INHERITED = Benchmark;
};
DEF_BENCH( return new Floor2IntBench(false); )
DEF_BENCH( return new Floor2IntBench(true); )