2021-08-20 14:10:02 +00:00
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uniform float testInput;
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uniform float2x2 testMatrix2x2;
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uniform half4 colorGreen, colorRed;
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half4 main(float2 coords) {
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const float4 constVal = float4(-1, 0, 1, 2);
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const uint4 expectedA = uint4(0xBF800000, 0x00000000, 0x3F800000, 0x40000000);
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float4 input = float4(testMatrix2x2) * float4(1, 1, -1, -1);
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const uint4 expectedB = uint4(0x3F800000, 0x40000000, 0xC0400000, 0xC0800000);
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return (floatBitsToUint(constVal.x) == expectedA.x &&
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floatBitsToUint(constVal.xy) == expectedA.xy &&
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floatBitsToUint(constVal.xyz) == expectedA.xyz &&
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floatBitsToUint(constVal.xyzw) == expectedA.xyzw &&
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floatBitsToUint(input.x) == expectedB.x &&
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floatBitsToUint(input.xy) == expectedB.xy &&
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floatBitsToUint(input.xyz) == expectedB.xyz &&
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floatBitsToUint(input.xyzw) == expectedB.xyzw) ? colorGreen : colorRed;
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}
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