2021-03-16 14:40:11 +00:00
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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Implement additional Runtime Effect intrinsic tests.
Tested in dm:
- max(halfN, halfN)
- max(halfN, half)
- min(halfN, halfN)
- min(halfN, half)
- clamp(halfN, halfN, halfN)
- clamp(halfN, half, half)
- mix(halfN, halfN, halfN)
- mix(halfN, halfN, half)
Compiled outputs only (not in ES2):
- max(intN, intN)
- max(intN, int)
- min(intN, intN)
- min(intN, int)
- clamp(intN, intN, intN)
- clamp(intN, int, int)
- mix(halfN, halfN, boolN) - broken in Metal/SPIR-V (skia:11222)
- mix(intN, intN, boolN) - broken in Metal/SPIR-V (skia:11222)
Change-Id: Iaafc5429b16d2a8710b9d171ae281c268c0fd70d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/361438
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
2021-01-29 16:51:47 +00:00
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struct Uniforms {
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float4 testInputs;
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float4 colorGreen;
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float4 colorRed;
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};
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struct Inputs {
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};
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struct Outputs {
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float4 sk_FragColor [[color(0)]];
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};
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fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
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Outputs _out;
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(void)_out;
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2021-03-08 18:29:15 +00:00
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float4 expectedA = float4(0.5, 0.5, 0.75, 2.25);
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float4 expectedB = float4(0.0, 1.0, 0.75, 2.25);
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_out.sk_FragColor = ((((((max(_uniforms.testInputs.x, 0.5) == expectedA.x && all(max(_uniforms.testInputs.xy, 0.5) == expectedA.xy)) && all(max(_uniforms.testInputs.xyz, 0.5) == expectedA.xyz)) && all(max(_uniforms.testInputs, 0.5) == expectedA)) && max(_uniforms.testInputs.x, _uniforms.colorGreen.x) == expectedB.x) && all(max(_uniforms.testInputs.xy, _uniforms.colorGreen.xy) == expectedB.xy)) && all(max(_uniforms.testInputs.xyz, _uniforms.colorGreen.xyz) == expectedB.xyz)) && all(max(_uniforms.testInputs, _uniforms.colorGreen) == expectedB) ? _uniforms.colorGreen : _uniforms.colorRed;
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Implement additional Runtime Effect intrinsic tests.
Tested in dm:
- max(halfN, halfN)
- max(halfN, half)
- min(halfN, halfN)
- min(halfN, half)
- clamp(halfN, halfN, halfN)
- clamp(halfN, half, half)
- mix(halfN, halfN, halfN)
- mix(halfN, halfN, half)
Compiled outputs only (not in ES2):
- max(intN, intN)
- max(intN, int)
- min(intN, intN)
- min(intN, int)
- clamp(intN, intN, intN)
- clamp(intN, int, int)
- mix(halfN, halfN, boolN) - broken in Metal/SPIR-V (skia:11222)
- mix(intN, intN, boolN) - broken in Metal/SPIR-V (skia:11222)
Change-Id: Iaafc5429b16d2a8710b9d171ae281c268c0fd70d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/361438
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
2021-01-29 16:51:47 +00:00
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return _out;
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}
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