2021-03-16 14:40:11 +00:00
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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2021-03-15 18:58:57 +00:00
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struct Uniforms {
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2020-12-09 21:19:37 +00:00
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float a;
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float b;
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2020-12-30 19:53:17 +00:00
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float4 c;
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float4 d;
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2020-12-09 21:19:37 +00:00
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};
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2021-03-15 18:58:57 +00:00
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struct Inputs {
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};
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2020-12-09 21:19:37 +00:00
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struct Outputs {
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float4 sk_FragColor [[color(0)]];
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};
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2021-03-15 18:58:57 +00:00
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fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
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Outputs _out;
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2021-01-22 03:24:28 +00:00
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(void)_out;
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float _skTemp0;
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float _skTemp1;
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_out.sk_FragColor.x = (_skTemp0 = _uniforms.a, _skTemp1 = _uniforms.b, _skTemp0 - 2 * _skTemp1 * _skTemp0 * _skTemp1);
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_out.sk_FragColor = reflect(_uniforms.c, _uniforms.d);
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return _out;
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2020-12-09 21:19:37 +00:00
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}
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