2020-12-22 13:59:51 +00:00
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OpCapability Shader
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%1 = OpExtInstImport "GLSL.std.450"
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OpMemoryModel Logical GLSL450
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OpEntryPoint Fragment %main "main" %sk_FragColor %sk_Clockwise
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OpExecutionMode %main OriginUpperLeft
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OpName %sk_FragColor "sk_FragColor"
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OpName %sk_Clockwise "sk_Clockwise"
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OpName %main "main"
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OpName %i "i"
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OpDecorate %sk_FragColor RelaxedPrecision
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OpDecorate %sk_FragColor Location 0
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OpDecorate %sk_FragColor Index 0
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OpDecorate %sk_Clockwise RelaxedPrecision
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OpDecorate %sk_Clockwise BuiltIn FrontFacing
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%float = OpTypeFloat 32
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%v4float = OpTypeVector %float 4
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%_ptr_Output_v4float = OpTypePointer Output %v4float
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%sk_FragColor = OpVariable %_ptr_Output_v4float Output
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%bool = OpTypeBool
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%_ptr_Input_bool = OpTypePointer Input %bool
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%sk_Clockwise = OpVariable %_ptr_Input_bool Input
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%void = OpTypeVoid
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%11 = OpTypeFunction %void
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%int = OpTypeInt 32 1
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%_ptr_Function_int = OpTypePointer Function %int
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%float_1 = OpConstant %float 1
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%int_3 = OpConstant %int 3
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%float_3 = OpConstant %float 3
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%_ptr_Output_float = OpTypePointer Output %float
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%int_0 = OpConstant %int 0
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%main = OpFunction %void None %11
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%12 = OpLabel
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%i = OpVariable %_ptr_Function_int Function
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2021-01-13 22:15:02 +00:00
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%16 = OpExtInst %float %1 Sqrt %float_1
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%18 = OpConvertFToS %int %16
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OpStore %i %18
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2021-01-13 18:50:18 +00:00
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%19 = OpLoad %int %i
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2020-12-22 13:59:51 +00:00
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OpStore %i %int_3
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2021-01-13 18:50:18 +00:00
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%21 = OpIMul %int %19 %int_3
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%23 = OpAccessChain %_ptr_Output_float %sk_FragColor %int_0
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OpStore %23 %float_3
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2020-12-22 13:59:51 +00:00
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OpReturn
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OpFunctionEnd
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