skia2/modules/sksg/include/SkSGScene.h

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/*
* Copyright 2018 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkSGScene_DEFINED
#define SkSGScene_DEFINED
#include "include/core/SkRefCnt.h"
#include "include/core/SkTypes.h"
#include <memory>
#include <vector>
class SkCanvas;
struct SkPoint;
namespace sksg {
class InvalidationController;
class RenderNode;
/**
* Holds a scene root. Provides high-level methods for rendering.
*
*/
class Scene final {
public:
static std::unique_ptr<Scene> Make(sk_sp<RenderNode> root);
~Scene();
Scene(const Scene&) = delete;
Scene& operator=(const Scene&) = delete;
void render(SkCanvas*) const;
void revalidate(InvalidationController* = nullptr);
const RenderNode* nodeAt(const SkPoint&) const;
private:
explicit Scene(sk_sp<RenderNode> root);
const sk_sp<RenderNode> fRoot;
};
} // namespace sksg
#endif // SkSGScene_DEFINED