skia2/modules/svg/include/SkSVGCircle.h

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/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkSVGCircle_DEFINED
#define SkSVGCircle_DEFINED
#include "modules/svg/include/SkSVGShape.h"
#include "modules/svg/include/SkSVGTypes.h"
struct SkPoint;
class SkSVGCircle final : public SkSVGShape {
public:
static sk_sp<SkSVGCircle> Make() { return sk_sp<SkSVGCircle>(new SkSVGCircle()); }
SVG_ATTR(Cx, SkSVGLength, SkSVGLength(0))
SVG_ATTR(Cy, SkSVGLength, SkSVGLength(0))
SVG_ATTR(R , SkSVGLength, SkSVGLength(0))
protected:
bool parseAndSetAttribute(const char*, const char*) override;
void onDraw(SkCanvas*, const SkSVGLengthContext&, const SkPaint&,
SkPathFillType) const override;
SkPath onAsPath(const SkSVGRenderContext&) const override;
SkRect onObjectBoundingBox(const SkSVGRenderContext&) const override;
private:
SkSVGCircle();
// resolve and return the center and radius values
std::tuple<SkPoint, SkScalar> resolve(const SkSVGLengthContext&) const;
using INHERITED = SkSVGShape;
};
#endif // SkSVGCircle_DEFINED