skia2/src/gpu/GrDrawTargetCaps.h

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/*
* Copyright 2013 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "SkRefCnt.h"
#include "GrTypes.h"
#ifndef GrDrawTargetCaps_DEFINED
#define GrDrawTargetCaps_DEFINED
/**
* Represents the draw target capabilities.
*/
class GrDrawTargetCaps : public SkRefCnt {
public:
SK_DECLARE_INST_COUNT(Caps)
GrDrawTargetCaps() { this->reset(); }
GrDrawTargetCaps(const GrDrawTargetCaps& other) : INHERITED() { *this = other; }
GrDrawTargetCaps& operator= (const GrDrawTargetCaps&);
virtual void reset();
virtual void print() const;
bool eightBitPaletteSupport() const { return f8BitPaletteSupport; }
bool npotTextureTileSupport() const { return fNPOTTextureTileSupport; }
bool twoSidedStencilSupport() const { return fTwoSidedStencilSupport; }
bool stencilWrapOpsSupport() const { return fStencilWrapOpsSupport; }
bool hwAALineSupport() const { return fHWAALineSupport; }
bool shaderDerivativeSupport() const { return fShaderDerivativeSupport; }
bool geometryShaderSupport() const { return fGeometryShaderSupport; }
bool dualSourceBlendingSupport() const { return fDualSourceBlendingSupport; }
bool bufferLockSupport() const { return fBufferLockSupport; }
bool pathRenderingSupport() const { return fPathRenderingSupport; }
bool dstReadInShaderSupport() const { return fDstReadInShaderSupport; }
// Scratch textures not being reused means that those scratch textures
// that we upload to (i.e., don't have a render target) will not be
// recycled in the texture cache. This is to prevent ghosting by drivers
// (in particular for deferred architectures).
bool reuseScratchTextures() const { return fReuseScratchTextures; }
int maxRenderTargetSize() const { return fMaxRenderTargetSize; }
int maxTextureSize() const { return fMaxTextureSize; }
// Will be 0 if MSAA is not supported
int maxSampleCount() const { return fMaxSampleCount; }
bool isConfigRenderable(GrPixelConfig config, bool withMSAA) const {
SkASSERT(kGrPixelConfigCnt > config);
return fConfigRenderSupport[config][withMSAA];
}
protected:
bool f8BitPaletteSupport : 1;
bool fNPOTTextureTileSupport : 1;
bool fTwoSidedStencilSupport : 1;
bool fStencilWrapOpsSupport : 1;
bool fHWAALineSupport : 1;
bool fShaderDerivativeSupport : 1;
bool fGeometryShaderSupport : 1;
bool fDualSourceBlendingSupport : 1;
bool fBufferLockSupport : 1;
bool fPathRenderingSupport : 1;
bool fDstReadInShaderSupport : 1;
bool fReuseScratchTextures : 1;
int fMaxRenderTargetSize;
int fMaxTextureSize;
int fMaxSampleCount;
// The first entry for each config is without msaa and the second is with.
bool fConfigRenderSupport[kGrPixelConfigCnt][2];
typedef SkRefCnt INHERITED;
};
#endif