15 lines
213 B
Plaintext
15 lines
213 B
Plaintext
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uniform vec4 src, dst;
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vec4 blend_src_in(vec4 src, vec4 dst) {
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return src * dst.w;
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}
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vec4 main() {
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vec4 _0_blend_src_in;
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{
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_0_blend_src_in = src * dst.w;
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}
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return _0_blend_src_in;
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}
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