2012-08-27 14:11:33 +00:00
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/*
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* Copyright 2012 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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2012-02-03 22:07:47 +00:00
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#include "CurveIntersection.h"
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2012-01-10 21:46:10 +00:00
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#include "Intersections.h"
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2012-02-03 22:07:47 +00:00
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#include "IntersectionUtilities.h"
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2012-01-10 21:46:10 +00:00
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#include "LineIntersection.h"
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2012-12-10 14:50:04 +00:00
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static const double tClipLimit = 0.8; // http://cagd.cs.byu.edu/~tom/papers/bezclip.pdf see Multiple intersections
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2012-02-03 22:07:47 +00:00
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class CubicIntersections : public Intersections {
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public:
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2012-08-23 18:14:13 +00:00
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CubicIntersections(const Cubic& c1, const Cubic& c2, Intersections& i)
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: cubic1(c1)
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, cubic2(c2)
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, intersections(i)
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2012-08-23 18:14:13 +00:00
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, depth(0)
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2012-02-03 22:07:47 +00:00
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, splits(0) {
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}
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bool intersect() {
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double minT1, minT2, maxT1, maxT2;
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if (!bezier_clip(cubic2, cubic1, minT1, maxT1)) {
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return false;
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}
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if (!bezier_clip(cubic1, cubic2, minT2, maxT2)) {
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return false;
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}
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int split;
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if (maxT1 - minT1 < maxT2 - minT2) {
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intersections.swap();
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minT2 = 0;
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maxT2 = 1;
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split = maxT1 - minT1 > tClipLimit;
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} else {
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minT1 = 0;
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maxT1 = 1;
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split = (maxT2 - minT2 > tClipLimit) << 1;
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}
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return chop(minT1, maxT1, minT2, maxT2, split);
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}
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protected:
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2012-08-23 18:14:13 +00:00
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2012-02-03 22:07:47 +00:00
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bool intersect(double minT1, double maxT1, double minT2, double maxT2) {
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Cubic smaller, larger;
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2012-08-23 18:14:13 +00:00
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// FIXME: carry last subdivide and reduceOrder result with cubic
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2012-02-03 22:07:47 +00:00
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sub_divide(cubic1, minT1, maxT1, intersections.swapped() ? larger : smaller);
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sub_divide(cubic2, minT2, maxT2, intersections.swapped() ? smaller : larger);
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2012-01-10 21:46:10 +00:00
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Cubic smallResult;
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if (reduceOrder(smaller, smallResult,
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kReduceOrder_NoQuadraticsAllowed) <= 2) {
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Cubic largeResult;
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2012-02-03 22:07:47 +00:00
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if (reduceOrder(larger, largeResult,
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kReduceOrder_NoQuadraticsAllowed) <= 2) {
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2012-01-10 21:46:10 +00:00
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const _Line& smallLine = (const _Line&) smallResult;
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const _Line& largeLine = (const _Line&) largeResult;
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2012-02-03 22:07:47 +00:00
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double smallT[2];
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double largeT[2];
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// FIXME: this doesn't detect or deal with coincident lines
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if (!::intersect(smallLine, largeLine, smallT, largeT)) {
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2012-01-10 21:46:10 +00:00
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return false;
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}
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2012-02-03 22:07:47 +00:00
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if (intersections.swapped()) {
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smallT[0] = interp(minT2, maxT2, smallT[0]);
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largeT[0] = interp(minT1, maxT1, largeT[0]);
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2012-02-03 22:07:47 +00:00
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} else {
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smallT[0] = interp(minT1, maxT1, smallT[0]);
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largeT[0] = interp(minT2, maxT2, largeT[0]);
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2012-02-03 22:07:47 +00:00
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}
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intersections.add(smallT[0], largeT[0]);
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return true;
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}
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}
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double minT, maxT;
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if (!bezier_clip(smaller, larger, minT, maxT)) {
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if (minT == maxT) {
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2012-02-03 22:07:47 +00:00
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if (intersections.swapped()) {
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minT1 = (minT1 + maxT1) / 2;
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minT2 = interp(minT2, maxT2, minT);
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} else {
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minT1 = interp(minT1, maxT1, minT);
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minT2 = (minT2 + maxT2) / 2;
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}
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intersections.add(minT1, minT2);
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2012-01-10 21:46:10 +00:00
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return true;
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}
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return false;
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}
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2012-08-23 18:14:13 +00:00
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2012-02-03 22:07:47 +00:00
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int split;
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if (intersections.swapped()) {
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double newMinT1 = interp(minT1, maxT1, minT);
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double newMaxT1 = interp(minT1, maxT1, maxT);
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split = (newMaxT1 - newMinT1 > (maxT1 - minT1) * tClipLimit) << 1;
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#define VERBOSE 0
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#if VERBOSE
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printf("%s d=%d s=%d new1=(%g,%g) old1=(%g,%g) split=%d\n",
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__FUNCTION__, depth, splits, newMinT1, newMaxT1, minT1, maxT1,
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split);
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#endif
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minT1 = newMinT1;
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maxT1 = newMaxT1;
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} else {
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double newMinT2 = interp(minT2, maxT2, minT);
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double newMaxT2 = interp(minT2, maxT2, maxT);
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split = newMaxT2 - newMinT2 > (maxT2 - minT2) * tClipLimit;
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#if VERBOSE
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printf("%s d=%d s=%d new2=(%g,%g) old2=(%g,%g) split=%d\n",
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__FUNCTION__, depth, splits, newMinT2, newMaxT2, minT2, maxT2,
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split);
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#endif
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minT2 = newMinT2;
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maxT2 = newMaxT2;
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}
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return chop(minT1, maxT1, minT2, maxT2, split);
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}
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2012-02-03 22:07:47 +00:00
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bool chop(double minT1, double maxT1, double minT2, double maxT2, int split) {
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++depth;
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intersections.swap();
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2012-02-03 22:07:47 +00:00
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if (split) {
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++splits;
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if (split & 2) {
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double middle1 = (maxT1 + minT1) / 2;
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intersect(minT1, middle1, minT2, maxT2);
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intersect(middle1, maxT1, minT2, maxT2);
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} else {
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double middle2 = (maxT2 + minT2) / 2;
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intersect(minT1, maxT1, minT2, middle2);
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intersect(minT1, maxT1, middle2, maxT2);
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}
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--splits;
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intersections.swap();
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--depth;
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2012-01-10 21:46:10 +00:00
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return intersections.intersected();
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}
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bool result = intersect(minT1, maxT1, minT2, maxT2);
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2012-01-10 21:46:10 +00:00
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intersections.swap();
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--depth;
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2012-01-10 21:46:10 +00:00
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return result;
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}
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2012-02-03 22:07:47 +00:00
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private:
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const Cubic& cubic1;
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const Cubic& cubic2;
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Intersections& intersections;
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int depth;
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int splits;
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};
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bool intersect(const Cubic& c1, const Cubic& c2, Intersections& i) {
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CubicIntersections c(c1, c2, i);
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return c.intersect();
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}
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2012-02-03 22:07:47 +00:00
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2013-01-17 21:02:47 +00:00
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#include "CubicUtilities.h"
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// this flavor approximates the cubics with quads to find the intersecting ts
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// OPTIMIZE: if this strategy proves successful, the quad approximations, or the ts used
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// to create the approximations, could be stored in the cubic segment
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2013-01-18 07:07:28 +00:00
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// fixme: this strategy needs to add short line segments on either end, or similarly extend the
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2013-01-17 21:02:47 +00:00
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// initial and final quadratics
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bool intersect2(const Cubic& c1, const Cubic& c2, Intersections& i) {
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SkTDArray<double> ts1;
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double precision1 = calcPrecision(c1);
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cubic_to_quadratics(c1, precision1, ts1);
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SkTDArray<double> ts2;
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double precision2 = calcPrecision(c2);
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cubic_to_quadratics(c2, precision2, ts2);
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double t1Start = 0;
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int ts1Count = ts1.count();
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for (int i1 = 0; i1 <= ts1Count; ++i1) {
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const double t1 = i1 < ts1Count ? ts1[i1] : 1;
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Cubic part1;
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sub_divide(c1, t1Start, t1, part1);
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Quadratic q1;
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demote_cubic_to_quad(part1, q1);
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// start here;
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// should reduceOrder be looser in this use case if quartic is going to blow up on an
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// extremely shallow quadratic?
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// maybe quadratics to lines need the same sort of recursive solution that I hope to find
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// for cubics to quadratics ...
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Quadratic s1;
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int o1 = reduceOrder(q1, s1);
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double t2Start = 0;
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int ts2Count = ts2.count();
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for (int i2 = 0; i2 <= ts2Count; ++i2) {
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const double t2 = i2 < ts2Count ? ts2[i2] : 1;
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Cubic part2;
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sub_divide(c2, t2Start, t2, part2);
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Quadratic q2;
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demote_cubic_to_quad(part2, q2);
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Quadratic s2;
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double o2 = reduceOrder(q2, s2);
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Intersections locals;
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if (o1 == 3 && o2 == 3) {
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intersect2(q1, q2, locals);
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} else if (o1 <= 2 && o2 <= 2) {
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i.fUsed = intersect((const _Line&) s1, (const _Line&) s2, i.fT[0], i.fT[1]);
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} else if (o1 == 3 && o2 <= 2) {
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intersect(q1, (const _Line&) s2, i);
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} else {
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SkASSERT(o1 <= 2 && o2 == 3);
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intersect(q2, (const _Line&) s1, i);
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for (int s = 0; s < i.fUsed; ++s) {
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SkTSwap(i.fT[0][s], i.fT[1][s]);
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}
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}
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for (int tIdx = 0; tIdx < locals.used(); ++tIdx) {
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double to1 = t1Start + (t1 - t1Start) * locals.fT[0][tIdx];
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double to2 = t2Start + (t2 - t2Start) * locals.fT[1][tIdx];
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i.insert(to1, to2);
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}
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t2Start = t2;
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}
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t1Start = t1;
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}
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return i.intersected();
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}
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int intersect(const Cubic& cubic, const Quadratic& quad, Intersections& i) {
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SkTDArray<double> ts;
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double precision = calcPrecision(cubic);
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cubic_to_quadratics(cubic, precision, ts);
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double tStart = 0;
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Cubic part;
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int tsCount = ts.count();
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for (int idx = 0; idx <= tsCount; ++idx) {
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double t = idx < tsCount ? ts[idx] : 1;
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Quadratic q1;
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sub_divide(cubic, tStart, t, part);
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demote_cubic_to_quad(part, q1);
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Intersections locals;
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intersect2(q1, quad, locals);
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for (int tIdx = 0; tIdx < locals.used(); ++tIdx) {
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double globalT = tStart + (t - tStart) * locals.fT[0][tIdx];
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i.insertOne(globalT, 0);
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globalT = locals.fT[1][tIdx];
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i.insertOne(globalT, 1);
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}
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tStart = t;
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}
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return i.used();
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}
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bool intersect(const Cubic& cubic, Intersections& i) {
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SkTDArray<double> ts;
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double precision = calcPrecision(cubic);
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cubic_to_quadratics(cubic, precision, ts);
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int tsCount = ts.count();
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if (tsCount == 1) {
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return false;
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}
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double t1Start = 0;
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Cubic part;
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for (int idx = 0; idx < tsCount; ++idx) {
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double t1 = ts[idx];
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Quadratic q1;
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sub_divide(cubic, t1Start, t1, part);
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demote_cubic_to_quad(part, q1);
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double t2Start = t1;
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for (int i2 = idx + 1; i2 <= tsCount; ++i2) {
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const double t2 = i2 < tsCount ? ts[i2] : 1;
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Quadratic q2;
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sub_divide(cubic, t2Start, t2, part);
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demote_cubic_to_quad(part, q2);
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Intersections locals;
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intersect2(q1, q2, locals);
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for (int tIdx = 0; tIdx < locals.used(); ++tIdx) {
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// discard intersections at cusp? (maximum curvature)
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double t1sect = locals.fT[0][tIdx];
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double t2sect = locals.fT[1][tIdx];
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if (idx + 1 == i2 && t1sect == 1 && t2sect == 0) {
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continue;
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}
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double to1 = t1Start + (t1 - t1Start) * t1sect;
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double to2 = t2Start + (t2 - t2Start) * t2sect;
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i.insert(to1, to2);
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}
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t2Start = t2;
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}
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t1Start = t1;
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}
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return i.intersected();
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}
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