2020-09-15 14:10:43 +00:00
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2020-09-15 20:09:11 +00:00
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out vec4 sk_FragColor;
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uniform vec4 color;
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bool testA(vec4 v) {
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2020-09-15 14:10:43 +00:00
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return v.x <= 0.5;
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}
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2020-09-15 20:09:11 +00:00
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bool testB(vec4 v) {
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2020-09-15 14:10:43 +00:00
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return v.x > 0.5;
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}
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void main() {
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sk_FragColor = vec4(0.0);
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bool _0_testA;
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{
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_0_testA = color.x <= 0.5;
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}
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2020-09-19 12:47:10 +00:00
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2020-09-15 14:10:43 +00:00
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if (_0_testA && testB(color)) {
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sk_FragColor = vec4(0.5);
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}
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bool _1_testB;
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{
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_1_testB = color.x > 0.5;
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}
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2020-09-19 12:47:10 +00:00
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2020-09-15 14:10:43 +00:00
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if (_1_testB || testA(color)) {
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sk_FragColor = vec4(1.0);
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}
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}
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