skia2/tests/sksl/inliner/golden/ShortCircuitEvaluationsCannotInlineRightHandSide.glsl

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out vec4 sk_FragColor;
uniform vec4 color;
bool testA(vec4 v) {
return v.x <= 0.5;
}
bool testB(vec4 v) {
return v.x > 0.5;
}
void main() {
sk_FragColor = vec4(0.0);
bool _0_testA;
{
_0_testA = color.x <= 0.5;
}
if (_0_testA && testB(color)) {
sk_FragColor = vec4(0.5);
}
bool _1_testB;
{
_1_testB = color.x > 0.5;
}
if (_1_testB || testA(color)) {
sk_FragColor = vec4(1.0);
}
}