2020-12-09 21:19:37 +00:00
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct Inputs {
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int a;
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uint b;
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};
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struct Outputs {
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float4 sk_FragColor [[color(0)]];
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};
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fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
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Outputs _outputStruct;
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thread Outputs* _out = &_outputStruct;
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2020-12-11 16:17:14 +00:00
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int _skTemp0;
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2020-12-14 16:39:20 +00:00
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uint _skTemp1;
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2020-12-11 16:17:14 +00:00
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_out->sk_FragColor.x = float((_skTemp0 = (_in.a), select(ctz(_skTemp0), int(-1), _skTemp0 == int(0))));
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2020-12-14 16:39:20 +00:00
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_out->sk_FragColor.y = float((_skTemp1 = (_in.b), select(ctz(_skTemp1), uint(-1), _skTemp1 == uint(0))));
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2020-12-09 21:19:37 +00:00
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return *_out;
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}
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