18 lines
601 B
Metal
18 lines
601 B
Metal
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct Inputs {
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};
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struct Outputs {
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float4 sk_FragColor [[color(0)]];
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};
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float3x4 float3x4_from_float4x4(float4x4 x0) {
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return float3x4(float4(x0[0].xyzw), float4(x0[1].xyzw), float4(x0[2].xyzw));
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}
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fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
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Outputs _outputStruct;
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thread Outputs* _out = &_outputStruct;
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_out->sk_FragColor.x = float(all(float3x4(1.0)[0] == float3x4_from_float4x4(float4x4(1.0))[0]) ? 0 : 1);
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return *_out;
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}
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