18 lines
617 B
Metal
18 lines
617 B
Metal
|
#include <metal_stdlib>
|
||
|
#include <simd/simd.h>
|
||
|
using namespace metal;
|
||
|
struct Inputs {
|
||
|
};
|
||
|
struct Outputs {
|
||
|
float4 sk_FragColor [[color(0)]];
|
||
|
};
|
||
|
float4x3 float4x3_from_float4x4(float4x4 x0) {
|
||
|
return float4x3(float3(x0[0].xyz), float3(x0[1].xyz), float3(x0[2].xyz), float3(x0[3].xyz));
|
||
|
}
|
||
|
fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
|
||
|
Outputs _outputStruct;
|
||
|
thread Outputs* _out = &_outputStruct;
|
||
|
_out->sk_FragColor.x = float(all(float4x3(1.0)[0] == float4x3_from_float4x4(float4x4(1.0))[0]) ? 0 : 1);
|
||
|
return *_out;
|
||
|
}
|