#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Inputs {
};
struct Outputs {
float4 sk_FragColor [[color(0)]];
struct Globals {
bool4 a;
fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Globals _globals{{}};
(void)_globals;
Outputs _out;
(void)_out;
_out.sk_FragColor.x = float(all(_globals.a) ? 1 : 0);
return _out;
}