skia2/include/sksl/DSLBlock.h

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/*
* Copyright 2021 Google LLC.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SKSL_DSL_BLOCK
#define SKSL_DSL_BLOCK
#include "include/private/SkSLDefines.h"
[includes] Enforce IWYU on sksl code PS1 regenerates the Bazel files. Use it as the base change when comparing patchsets. IWYU seems to do a good job of working with MyFile.cpp and MyFile.h, but if there is just a MyHeader.h, it doesn't always seem to throw errors if the includes aren't correct. This was observed with include/sksl/DSL.h This might be due to the fact that headers are not compiled on their own, so they are never sent directly to the IWYU binary. This change sets enforce_iwyu_on_package() on the all sksl packages and then fixes the includes until all those checks are happy. There were a few files that needed fixes outside of the sksl folder. Examples include: - src/gpu/effects/GrConvexPolyEffect.cpp - tests/SkSLDSLTest.cpp To really enforce this, we need to add a CI/CQ job that runs bazel build //example:hello_world_gl --config=clang \ --sandbox_base=/dev/shm --features skia_enforce_iwyu If that failed, a dev could make the changes described in the logs and/or run the command locally to see those prescribed fixes. I had to add several entries to toolchain/IWYU_mapping.imp in order to fix some private includes and other atypical choices. I tried adding a rule there to allow inclusion of SkTypes.h to make sure defines like SK_SUPPORT_GPU, but could not get it to work for all cases, so I deferred to using the IWYU pragma: keep (e.g. SkSLPipelineStageCodeGenerator.h) Change-Id: I4c3e536d8e69ff7ff2d26fe61a525a6c2e80db06 Bug: skia:13052 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/522256 Reviewed-by: John Stiles <johnstiles@google.com> Reviewed-by: Greg Daniel <egdaniel@google.com>
2022-03-18 20:40:58 +00:00
#include "include/private/SkTArray.h"
#include "include/sksl/DSLStatement.h"
#include "include/sksl/SkSLPosition.h"
#include <memory>
[includes] Enforce IWYU on sksl code PS1 regenerates the Bazel files. Use it as the base change when comparing patchsets. IWYU seems to do a good job of working with MyFile.cpp and MyFile.h, but if there is just a MyHeader.h, it doesn't always seem to throw errors if the includes aren't correct. This was observed with include/sksl/DSL.h This might be due to the fact that headers are not compiled on their own, so they are never sent directly to the IWYU binary. This change sets enforce_iwyu_on_package() on the all sksl packages and then fixes the includes until all those checks are happy. There were a few files that needed fixes outside of the sksl folder. Examples include: - src/gpu/effects/GrConvexPolyEffect.cpp - tests/SkSLDSLTest.cpp To really enforce this, we need to add a CI/CQ job that runs bazel build //example:hello_world_gl --config=clang \ --sandbox_base=/dev/shm --features skia_enforce_iwyu If that failed, a dev could make the changes described in the logs and/or run the command locally to see those prescribed fixes. I had to add several entries to toolchain/IWYU_mapping.imp in order to fix some private includes and other atypical choices. I tried adding a rule there to allow inclusion of SkTypes.h to make sure defines like SK_SUPPORT_GPU, but could not get it to work for all cases, so I deferred to using the IWYU pragma: keep (e.g. SkSLPipelineStageCodeGenerator.h) Change-Id: I4c3e536d8e69ff7ff2d26fe61a525a6c2e80db06 Bug: skia:13052 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/522256 Reviewed-by: John Stiles <johnstiles@google.com> Reviewed-by: Greg Daniel <egdaniel@google.com>
2022-03-18 20:40:58 +00:00
#include <utility>
namespace SkSL {
class Block;
class SymbolTable;
namespace dsl {
class DSLBlock {
public:
template<class... Statements>
DSLBlock(Statements... statements) {
fStatements.reserve_back(sizeof...(statements));
((void)fStatements.push_back(DSLStatement(statements.release()).release()), ...);
}
DSLBlock(DSLBlock&& other) = default;
DSLBlock(SkSL::StatementArray statements, std::shared_ptr<SymbolTable> symbols = nullptr,
Position pos = {});
DSLBlock(SkTArray<DSLStatement> statements, std::shared_ptr<SymbolTable> symbols = nullptr,
Position pos = {});
~DSLBlock();
DSLBlock& operator=(DSLBlock&& other) {
fStatements = std::move(other.fStatements);
return *this;
}
void append(DSLStatement stmt);
std::unique_ptr<SkSL::Block> release();
private:
SkSL::StatementArray fStatements;
std::shared_ptr<SkSL::SymbolTable> fSymbols;
Position fPosition;
friend class DSLStatement;
friend class DSLFunction;
};
} // namespace dsl
} // namespace SkSL
#endif