2021-01-28 16:47:29 +00:00
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OpCapability Shader
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%1 = OpExtInstImport "GLSL.std.450"
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OpMemoryModel Logical GLSL450
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OpEntryPoint Fragment %main "main" %sk_FragColor %sk_Clockwise
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OpExecutionMode %main OriginUpperLeft
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OpName %testBlock "testBlock"
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OpMemberName %testBlock 0 "x"
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OpMemberName %testBlock 1 "w"
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OpMemberName %testBlock 2 "y"
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OpMemberName %testBlock 3 "z"
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OpName %sk_FragColor "sk_FragColor"
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OpName %sk_Clockwise "sk_Clockwise"
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OpName %main "main"
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OpDecorate %_arr_float_int_2 ArrayStride 16
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OpMemberDecorate %testBlock 0 Offset 0
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OpMemberDecorate %testBlock 0 RelaxedPrecision
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OpMemberDecorate %testBlock 1 Offset 4
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OpMemberDecorate %testBlock 2 Offset 16
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OpMemberDecorate %testBlock 2 RelaxedPrecision
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OpMemberDecorate %testBlock 3 Offset 48
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OpMemberDecorate %testBlock 3 ColMajor
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OpMemberDecorate %testBlock 3 MatrixStride 16
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OpMemberDecorate %testBlock 3 RelaxedPrecision
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OpDecorate %testBlock Block
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OpDecorate %3 Binding 0
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OpDecorate %3 DescriptorSet 0
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OpDecorate %sk_FragColor RelaxedPrecision
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OpDecorate %sk_FragColor Location 0
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OpDecorate %sk_FragColor Index 0
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OpDecorate %sk_Clockwise BuiltIn FrontFacing
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OpDecorate %24 RelaxedPrecision
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OpDecorate %26 RelaxedPrecision
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OpDecorate %29 RelaxedPrecision
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2021-03-23 18:16:52 +00:00
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OpDecorate %31 RelaxedPrecision
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2021-01-28 16:47:29 +00:00
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%float = OpTypeFloat 32
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%int = OpTypeInt 32 1
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%int_2 = OpConstant %int 2
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%_arr_float_int_2 = OpTypeArray %float %int_2
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%v3float = OpTypeVector %float 3
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%mat3v3float = OpTypeMatrix %v3float 3
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%testBlock = OpTypeStruct %float %int %_arr_float_int_2 %mat3v3float
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%_ptr_Uniform_testBlock = OpTypePointer Uniform %testBlock
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%3 = OpVariable %_ptr_Uniform_testBlock Uniform
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%v4float = OpTypeVector %float 4
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%_ptr_Output_v4float = OpTypePointer Output %v4float
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%sk_FragColor = OpVariable %_ptr_Output_v4float Output
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%bool = OpTypeBool
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%_ptr_Input_bool = OpTypePointer Input %bool
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%sk_Clockwise = OpVariable %_ptr_Input_bool Input
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%void = OpTypeVoid
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%19 = OpTypeFunction %void
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%int_0 = OpConstant %int 0
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%_ptr_Uniform_float = OpTypePointer Uniform %float
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%int_1 = OpConstant %int 1
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%float_0 = OpConstant %float 0
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%main = OpFunction %void None %19
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%20 = OpLabel
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%22 = OpAccessChain %_ptr_Uniform_float %3 %int_0
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%24 = OpLoad %float %22
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%25 = OpAccessChain %_ptr_Uniform_float %3 %int_2 %int_0
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%26 = OpLoad %float %25
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%28 = OpAccessChain %_ptr_Uniform_float %3 %int_2 %int_1
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%29 = OpLoad %float %28
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%31 = OpCompositeConstruct %v4float %24 %26 %29 %float_0
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OpStore %sk_FragColor %31
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OpReturn
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OpFunctionEnd
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