skia2/tools/DDLPromiseImageHelper.cpp

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/*
* Copyright 2018 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "DDLPromiseImageHelper.h"
#include "GrContext.h"
#include "GrContextPriv.h"
#include "GrGpu.h"
#include "SkDeferredDisplayListRecorder.h"
DDLPromiseImageHelper::PromiseImageCallbackContext::~PromiseImageCallbackContext() {
GrGpu* gpu = fContext->contextPriv().getGpu();
if (fBackendTexture.isValid()) {
gpu->deleteTestingOnlyBackendTexture(fBackendTexture);
}
}
///////////////////////////////////////////////////////////////////////////////////////////////////
sk_sp<SkData> DDLPromiseImageHelper::deflateSKP(const SkPicture* inputPicture) {
SkSerialProcs procs;
procs.fImageCtx = this;
procs.fImageProc = [](SkImage* image, void* ctx) -> sk_sp<SkData> {
auto helper = static_cast<DDLPromiseImageHelper*>(ctx);
int id = helper->findOrDefineImage(image);
if (id >= 0) {
SkASSERT(helper->isValidID(id));
return SkData::MakeWithCopy(&id, sizeof(id));
}
return nullptr;
};
return inputPicture->serialize(&procs);
}
void DDLPromiseImageHelper::uploadAllToGPU(GrContext* context) {
GrGpu* gpu = context->contextPriv().getGpu();
SkASSERT(gpu);
for (int i = 0; i < fImageInfo.count(); ++i) {
sk_sp<PromiseImageCallbackContext> callbackContext(
new PromiseImageCallbackContext(context));
const PromiseImageInfo& info = fImageInfo[i];
// DDL TODO: how can we tell if we need mipmapping!
callbackContext->setBackendTexture(gpu->createTestingOnlyBackendTexture(
info.fBitmap.getPixels(),
info.fBitmap.width(),
info.fBitmap.height(),
info.fBitmap.colorType(),
false, GrMipMapped::kNo));
// The GMs sometimes request too large an image
//SkAssertResult(callbackContext->backendTexture().isValid());
// The fImageInfo array gets the creation ref
fImageInfo[i].fCallbackContext = std::move(callbackContext);
}
}
sk_sp<SkPicture> DDLPromiseImageHelper::reinflateSKP(
SkDeferredDisplayListRecorder* recorder,
SkData* compressedPictureData,
SkTArray<sk_sp<SkImage>>* promiseImages) const {
PerRecorderContext perRecorderContext { recorder, this, promiseImages };
SkDeserialProcs procs;
procs.fImageCtx = (void*) &perRecorderContext;
procs.fImageProc = PromiseImageCreator;
return SkPicture::MakeFromData(compressedPictureData, &procs);
}
// This generates promise images to replace the indices in the compressed picture. This
// reconstitution is performed separately in each thread so we end up with multiple
// promise images referring to the same GrBackendTexture.
sk_sp<SkImage> DDLPromiseImageHelper::PromiseImageCreator(const void* rawData,
size_t length, void* ctxIn) {
PerRecorderContext* perRecorderContext = static_cast<PerRecorderContext*>(ctxIn);
const DDLPromiseImageHelper* helper = perRecorderContext->fHelper;
SkDeferredDisplayListRecorder* recorder = perRecorderContext->fRecorder;
SkASSERT(length == sizeof(int));
const int* indexPtr = static_cast<const int*>(rawData);
SkASSERT(helper->isValidID(*indexPtr));
const DDLPromiseImageHelper::PromiseImageInfo& curImage = helper->getInfo(*indexPtr);
if (!curImage.fCallbackContext->backendTexture().isValid()) {
// We weren't able to make a backend texture for this SkImage. In this case we create
// a separate bitmap-backed image for each thread.
// Note: we would like to share the same bitmap between all the threads but
// SkBitmap is not thread-safe.
return SkImage::MakeRasterCopy(curImage.fBitmap.pixmap());
}
SkASSERT(curImage.fIndex == *indexPtr);
GrBackendFormat backendFormat = curImage.fCallbackContext->backendTexture().format();
// Each DDL recorder gets its own ref on the promise callback context for the
// promise images it creates.
// DDL TODO: sort out mipmapping
sk_sp<SkImage> image = recorder->makePromiseTexture(
backendFormat,
curImage.fBitmap.width(),
curImage.fBitmap.height(),
GrMipMapped::kNo,
GrSurfaceOrigin::kTopLeft_GrSurfaceOrigin,
curImage.fBitmap.colorType(),
curImage.fBitmap.alphaType(),
curImage.fBitmap.refColorSpace(),
DDLPromiseImageHelper::PromiseImageFulfillProc,
DDLPromiseImageHelper::PromiseImageReleaseProc,
DDLPromiseImageHelper::PromiseImageDoneProc,
(void*) SkSafeRef(curImage.fCallbackContext.get()));
perRecorderContext->fPromiseImages->push_back(image);
SkASSERT(image);
return image;
}
int DDLPromiseImageHelper::findImage(SkImage* image) const {
for (int i = 0; i < fImageInfo.count(); ++i) {
if (fImageInfo[i].fOriginalUniqueID == image->uniqueID()) { // trying to dedup here
SkASSERT(fImageInfo[i].fIndex == i);
SkASSERT(this->isValidID(i) && this->isValidID(fImageInfo[i].fIndex));
return i;
}
}
return -1;
}
int DDLPromiseImageHelper::addImage(SkImage* image) {
sk_sp<SkImage> rasterImage = image->makeRasterImage(); // force decoding of lazy images
SkImageInfo ii = SkImageInfo::Make(rasterImage->width(), rasterImage->height(),
rasterImage->colorType(), rasterImage->alphaType(),
rasterImage->refColorSpace());
SkBitmap bm;
bm.allocPixels(ii);
if (!rasterImage->readPixels(bm.pixmap(), 0, 0)) {
return -1;
}
bm.setImmutable();
PromiseImageInfo& newImageInfo = fImageInfo.push_back();
newImageInfo.fIndex = fImageInfo.count()-1;
newImageInfo.fOriginalUniqueID = image->uniqueID();
newImageInfo.fBitmap = bm;
/* fCallbackContext is filled in by uploadAllToGPU */
return fImageInfo.count()-1;
}
int DDLPromiseImageHelper::findOrDefineImage(SkImage* image) {
int preExistingID = this->findImage(image);
if (preExistingID >= 0) {
SkASSERT(this->isValidID(preExistingID));
return preExistingID;
}
int newID = this->addImage(image);
SkASSERT(this->isValidID(newID));
return newID;
}